Monday, September 9, 2024

Mythic Musings 2: A Mythic Magazine Index by Topic

This index is a living document and subject to change as new magazines and new categories present themselves. If anyone has suggestions for new categories, or wishes to discuss a particular article please feel free to do so in the comments below.

For more Mythic Content and great community discussions feel free to drop in at The Mythic Discord Channel. There is always great conversations about solo gaming in general and the various World Mill Press products in specific, going on at all times.

Topics List
Clarifications
Rules Variations
NPC Options
Alterations, Interrupts, and Other Scenes Expanded
The Location Crafter Expanded
Mythic and Modules
Solo Gaming Preparation and Philosophy
Flow Charts, Meaning Lists, and Other Tools
The Adventure Crafter Expanded
Themed Adventures and Theming Adventures
The Creature Crafter Expanded
Mythic GM Emulator as Core RPG
Adventure Elements And Management
One Page Variations
Adventure Structure

Clarifications
  • “Removing The Ambiguity Of Ambiguous Events”
    • Mythic Magazine (MM) Vol. 1, pg. 4
  • “Mythic & Crafter Flowcharts”
    • MM Vol. 4, pg. 14
  • “Starting, And Ending, Scenes”
    • MM Vol. 10, pg. 4
  • “More Flowcharts!”
    • MM Vol. 14, pg. 24
  • “The Big Collection Of Big Examples”
    • MM Vol. 17, pg. 18
  • “Rules Guide”
    • MM Vol. 27, pg. 16
  • “Detailed Flowcharts For MGME2e”
    • MM Vol. 39, pg. 2

Rules Variations 

  • “Behavior Checks Simplified”
    • MM Vol. 1, pg. 8
  • “Using Mythic With Published Adventures”
    • MM Vol. 3, pg. 4
  • “Combining Mythic With The Adventure Crafter”
    • MM Vol. 5, pg. 4
  • “Customizing A Solo Adventure Before You Begin”
    • MM Vol. 7, pg. 4
  • “Generating Compelling Backstories”
    • MM Vol. 8, pg. 11
  • “Control Your Adventure With Keyed Scenes”
    • MM Vol. 10, pg. 12
  • “RPG Social Skills With Mythic’s Behavior Check”
    • MM Vol. 12, pg. 13
  • “Adapting Mythic’s Ranks Rules”
    • MM Vol. 13, pg. 3
  • “Mythic And Crafter House Rules”
    • MM Vol. 16, pg. 19
  • “Creative List Tips & Tricks”
    • MM Vol. 17, pg. 3
  • “Adapting The Event Focus Table To Your RPG”
    • MM Vol. 18, pg 3
  • “Conclusive Adventure Conclusions”
    • MM Vol. 20, pg. 3
  • “Creating Complicated Campaigns”
    • MM Vol. 23, pg. 3
  • “Generating Adventure Puzzles”
    • MM Vol. 23, pg. 18
  • “When Characters Distrust Each Other”
    • MM Vol. 24, pg. 24
  • “Fluid Scene Structure”
    • MM Vol. 34, pg. 10
  • “Mythic Stress & Fear Rules”
    • MM Vol. 36, pg. 16
  • “NPC Evolving Motivation Rules”
    • MM Vol. 39, pg. 3
  • “Rules & Tools For Science Fiction Adventures”
    • MM Vol. 40, pg. 16
  • “Mythic as a Player Emulator”
    • MM Vol. 41, pg. 18
  • “3-Act Structure For Mythic Adventures”
    • MM Vol.42, pg. 12
  • “Creating Game Loops In Solo Play”
    • MM Vol. 43, pg. 
NPC Options

  • “Behavior Checks Simplified”
    • MM Vol. 1, pg. 8
  • “Generating Compelling Backstories”
    • MM Vol. 8, pg. 11
  • “Generating NPC Behavior With Fate Questions”
    • MM Vol. 9, pg. 11
  • “RPG Social Skills With Mythic’s Behavior Check”
    • MM Vol. 12, pg. 13
  • “Creature Crafter Simplified”
    • MM Vol. 13, pg. 14
  • “The Big Collection Of Big Examples”
    • MM Vol. 17, pg. 28
  • “When Characters Distrust Each Other”
    • MM Vol. 24, pg. 24
  • “One-Page Creature Crafter”
    • MM Vol. 34, pg. 3
  • “Troupe Style Solo Adventures”
    • MM Vol. 37, pg. 3
  • “NPC Evolving Motivation Rules”
    • MM Vol. 39, pg. 3
  • “The Villain Crafter”
    • MM Vol. 41, pg. 3
  • “Mythic as a Player Emulator”
    • MM Vol. 41, pg. 18
  • “One-Page Character Crafter”
    • MM Vol. 45, pg. 3
Alterations, Interrupts, and Other Scenes Expanded
  • “Removing The Ambiguity Of Ambiguous Events”
    • MM Vol. 1, pg. 4
  • “Making The Most Of Altered Scenes”
    • MM Vol. 2, pg. 4
  • “Control Your Adventure With Keyed Scenes”
    • MM Vol. 10, pg. 12
  • “The Big Collection Of Big Examples”
    • MM Vol. 17, pg. 18
  • “Adapting The Event Focus Table To Your RPG”
    • MM Vol. 18, pg. 3
  • “Conclusive Adventure Conclusions”
    • MM Vol. 20, pg. 3
  • “Handling Long Journeys In Solo Play”
    • MM Vol. 25, pg. 10
  • “Scene Treatments”
    • MM Vol. 26, pg. 23
  • “Fluid Scene Structure”
    • MM Vol. 34, pg. 10
The Location Crafter Expanded
  • “Randomized Location Crafting”
    • MM Vol. 2, pg. 8
  • “Random Dungeon Crawl Generation”
    • MM Vol. 3, pg. 12
  • “Generating Dark Woods And Wild Places”
    • MM Vol. 5, pg. 12
  • “Randomized Starship Generation”
    • MM Vol. 7, pg. 13
  • “Randomized Worlds Generation”
    • MM Vol. 15, pg. 3
  • “Location Crafting Random Cities”
    • MM Vol. 16, pg. 3
  • “The Event Crafter”
    • MM Vol. 24, pg. 3
Mythic and Modules
  • “Using Mythic With Published Adventures”
    • MM Vol. 3, pg. 4
  • “Solo Adventure Modules”
    • MM Vol. 11, pg. 12
  • “The Secret Of Tockley Manor”
    • MM Vol. 11, pg. 19
  • “Solo RPG Mythic Starter: Scrubber’s Error”
    • MM Vol. 12, pg. 13
  • “Journey To The Isle Of Kitra”
    • MM Vol. 22, pg. 11
  • “Swords & Towers”
    • MM Vol. 29, pg. 12
  • “Solo Roleplay In Video Games”
    • MM Vol. 37, pg. 16
  • “Mythic as a Player Emulator”
    • MM Vol. 41, pg. 18
  • “The Crypts of Krozen Crest”
    • MM Vol. 44, pg. 3
Solo Gaming Preparation and Philosophy
  • “Getting Prepared For A Solo Adventure”
    • MM Vol. 4, pg. 4
  • “Use Mythic To Learn A New RPG”
    • MM Vol. 6, pg. 28
  • “Customizing A Solo Adventure Before You Begin”
    • MM Vol. 7, pg. 4
  • “Resolving Character vs. Player Knowledge”
    • MM Vol. 8, pg. 4
  • “Matching An RPG To Your Style Of Solo Play”
    • MM Vol. 9, pg. 4
  • “Solo Play Strategy: Focusing In”
    • MM Vol. 11, pg. 4
  • “Getting The Most Out Of Sourcebooks”
    • MM Vol. 12, pg. 3
  • “Virtual Tabletops In Solo Role-Play”
    • MM Vol. 15, pg. 16
  • “Tips For Threads List Management”
    • MM Vol. 19, pg. 3
  • “Turn Any Show, Movie, Or Book Into A Solo Adventure”
    • MM Vol. 20, pg. 17
  • “A Chat With Trevor Devall”
    • MM Vol. 21, pg. 3
  • “Never-Ending Adventures”
    • MM Vol. 28, pg. 3
  • “Open World, Sandbox Solo Play”
    • MM Vol. 33, pg. 3
  • “Fluid Scene Structure”
    • MM Vol. 34, pg. 10
  • “RPGs As Inspiration For Mythic Adventures”
    • MM Vol. 35, pg. 3
  • “Ideas For Cooperative Mythic Games”
    • MM Vol. 35, pg. 12
  • “Troupe Style Solo Adventures”
    • MM Vol. 37, pg. 3
  • “Solo Roleplay In Video Games”
    • MM Vol. 37, pg. 16
  • “Solo Setting & World Creation System”
    • MM Vol. 38, pg. 3
  • “Make Your Own Elements Meaning Tables”
    • MM, Vol. 38, pg. 26
  • “Meaning Table Collections”
    • MM, Vol. 40, pg. 3
  • “Rules & Tools For Science Fiction Adventures”
    • MM Vol. 40, pg. 16
  • “The Villain Crafter”
    • MM Vol. 41, pg. 3
  • “Mythic as a Player Emulator”
    • MM Vol. 41, pg. 18
  • “Dealing With Solo Play Fatigue”
    • MM Vol. 42, pg. 3
  • “Writing Fiction With Mythic”
    • MM Vol. 43, pg. 19
Flow Charts, Meaning Lists, and Other Tools
  • “Mythic & Crafter Flowcharts”
    • MM Vol. 4, pg. 14
  • “More Flowcharts!”
    • MM Vol. 14, pg. 24
  • “Specialized Meaning Tables”
    • MM Vol. 18, pg. 10
  • “Tips For Threads List Management”
    • MM Vol. 19, pg. 3
  • “MORE Specialized Meaning Tables!”
    • MM Vol. 22, pg. 3
  • “Rules Guide”
    • MM Vol. 27, pg. 16
  • “Make Your Own Elements Meaning Tables”
    • MM, Vol. 38, pg. 26
  • “Detailed Flowcharts For MGME2e”
    • MM Vol. 39, pg. 22
  • “Meaning Table Collections”
    • MM, Vol. 40, pg. 3
  • “Rules & Tools For Science Fiction Adventures”
    • MM Vol. 40, pg. 16
The Adventure Crafter Expanded
  • “Combining Mythic With The Adventure Crafter”
    • MM Vol. 5, pg. 4
  • “Generating Compelling Backstories”
    • MM Vol. 8, pg. 11
  • “Solo Play Strategy: Focusing In”
    • MM Vol. 11, pg. 4
  • “The Big Collection Of Big Examples”
    • MM Vol. 17, pg. 23
Themed Adventures and Theming Adventures
  • “Creating Mystery Adventures”
    • MM Vol. 6, pg. 4
  • “Using Mythic With Published Adventures”
    • MM Vol. 3, pg. 4
  • “Control Your Adventure With Keyed Scenes”
    • MM Vol. 10, pg. 12
  • “Emotional Quest Adventures”
    • MM Vol. 14, pg. 3
  • “Crafting Solo Horror Adventures”
    • MM Vol. 19. pg. 20 
  • “Conclusive Adventure Conclusions”
    • MM Vol. 20, pg. 3
  • “Turn Any Show, Movie, Or Book Into A Solo Adventure”
    • MM Vol. 20, pg. 17
  • “Generating Adventure Puzzles”
    • MM Vol. 24, pg. 18
  • “Running Solo Procedural Dramas”
    • MM Vol. 26, pg. 3
  • “Giving Mythic A Personality”
    • MM Vol. 27, pg. 3
  • “Never-Ending Adventures”
    • MM Vol. 28, pg. 3
  • “Gather A Crew” Mythic Adventures”
    • MM Vol. 32, pg. 3
  • “Open World, Sandbox Solo Play”
    • MM Vol. 33, pg. 3
  • “Mythic Mass Combat System”
    • MM Vol. 33, pg. 12
  • “RPGs As Inspiration For Mythic Adventures”
    • MM Vol. 35, pg. 3
  • “Location Based Adventures”
    • MM Vol. 36, pg. 3
  • “Mythic Stress & Fear Rules”
    • MM Vol. 36, pg. 16
  • “Solo Roleplay In Video Games”
    • MM Vol. 37, pg. 16
  • “Solo Setting & World Creation System”
    • MM Vol. 38, pg. 3
  • “Make Your Own Elements Meaning Tables”
    • MM, Vol. 38, pg. 26
  • “Meaning Table Collections”
    • MM, Vol. 40, pg. 3
  • “Rules & Tools For Science Fiction Adventures”
    • MM Vol. 40, pg. 16
  • “The Villain Crafter”
    • MM Vol. 41, pg. 3
  • “Mythic as a Player Emulator”
    • MM Vol. 41, pg. 18
  • “3-Act Structure For Mythic Adventures”
    • MM Vol.43, pg. 12
  • “Creating Game Loops In Solo Play”
    • MM Vol. 43, pg. 3
  • “Running Solo Slice Of Life Adventures”
    • MM Vol. 44, pg. 39
  • “Magical Tradition Generator”
    • MM Vol. 45, pg. 18
The Creature Crafter Expanded
  • “Creature Crafter Simplified”
    • MM Vol. 13, pg. 14
  • “One-Page Creature Crafter”
    • MM Vol. 34, pg. 3
Mythic GM Emulator as Core RPG
  • “The Mythic Magic System”
    • MM Vol. 21, pg. 9
  • “Giving Mythic A Personality”
    • MM Vol. 27, pg. 3
  • “Mythic RPG Narrative Combat”
    • MM Vol. 28, pg. 10
  • “Mythic As A Solo Journaling Game”
    • MM Vol. 30, pg. 10
  • “Mythic GME As A Rules-Light RPG”
    • MM Vol. 31, pg. 12
  • “Mythic Mass Combat System”
    • MM Vol. 33, pg. 12
  • “RPGs As Inspiration For Mythic Adventures”
    • MM Vol. 35, pg. 3
  • “Mythic Stress & Fear Rules”
    • MM Vol. 36, pg. 16
  • “Rules & Tools For Science Fiction Adventures” 
    • MM Vol. 41, pg. 16
  • “Writing Fiction With Mythic”
    • MM Vol. 43, pg. 20
  • “Magical Tradition Generator”
    • MM Vol. 45, pg. 18
Adventure Elements And Management
  • “Generating Adventure Puzzles”
    • MM Vol. 23, pg. 18
  • “Control Your Adventure With Keyed Scenes”
    • MM Vol. 10, pg. 12
  • “Resolving Character vs. Player Knowledge”
    • MM Vol. 8, pg. 4
  • “Behavior Checks Simplified”
    • MM Vol. 1, pg. 8
  • “Generating Compelling Backstories”
    • MM Vol. 8, pg. 11
  • “Generating NPC Behavior With Fate Questions”
    • MM Vol. 9, pg. 11
  • “RPG Social Skills With Mythic’s Behavior Check”
    • MM Vol. 12, pg. 13
  • “Giving Mythic A Personality”
    • MM Vol. 27, pg. 3
  • “Dealing With Solo Adventure Pacing”
    • MM Vol. 30, pg. 3
  • “Dealing With Time Pressure”
    • MM Vol. 32, pg. 18
  • “Mythic Mass Combat System”
    • MM Vol. 33, pg. 12
  • “Fluid Scene Structure”
    • MM Vol. 34, pg. 10
  • “Ideas For Cooperative Mythic Games”
    • MM Vol. 35, pg. 12
  • “News Feeds”
    • MM Vol. 35, pg22
  • “Mythic Stress & Fear Rules”
    • MM Vol. 36, pg. 16
  • “Troupe Style Solo Adventures”
    • MM Vol. 37, pg. 3
  • “Make Your Own Elements Meaning Tables”
    • MM, Vol. 38, pg. 26
  • “Meaning Table Collections”
    • MM, Vol. 40, pg. 3
  • “The Villain Crafter”
    • MM Vol. 41, pg. 3
  • “Mythic as a Player Emulator”
    • MM Vol. 41, pg. 18
  • “Dealing With Solo Play Fatigue”
    • MM Vol. 42, pg. 3
  • “Creating Game Loops In Solo Play”
    • MM Vol. 43, pg. 3
  • “One-Page Character Crafter”
    • MM Vol. 45, pg. 3
  • “Magical Tradition Generator”
    • MM Vol. 45, pg. 18
One Page Variations
  • “One-Page Mythic”
    • MM Vol. 25, pg. 3
  • “One-Page Adventure Crafter”
    • MM Vol. 29, pg. 3
  • “One-Page Location Crafter”
    • MM Vol. 31, pg. 3
  • “One-Page Creature Crafter”
    • MM Vol. 34, pg. 3
  • “One-Page Character Crafter”
    • MM Vol. 45, pg. 3
Adventure Structure
  • “Conclusive Adventure Conclusions”
    • MM Vol. 20, pg. 3
  • “Control Your Adventure With Keyed Scenes”
    • MM Vol. 10, pg. 12
  • “Creating Complicated Campaigns”
    • MM Vol. 23, pg. 3
  • “Never-Ending Adventures”
    • MM Vol. 28, pg. 3
  • “Dealing With Solo Adventure Pacing”
    • MM Vol. 30, pg. 3
  • “Open World, Sandbox Solo Play”
    • MM Vol. 33, pg. 3
  • “Fluid Scene Structure”
    • MM Vol. 34, pg. 10
  • “Location Based Adventures”
    • MM Vol. 36, pg. 3
  • “Solo Setting & World Creation System”
    • MM Vol. 38, pg. 3
  • “3-Act Structure For Mythic Adventures”
    • MM Vol.43, pg. 12
  • “Creating Game Loops In Solo Play”
    • MM Vol. 43, pg. 3

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