This topic covers a number of exceptional scenes. Scenes are a basic unit of play and variations there on can add a lot of depth to a Mythic adventure.
- “Removing The Ambiguity Of Ambiguous Events”
- MM Vol. 1, pg. 4
- Compilation 1
- “Making The Most Of Altered Scenes”
- MM Vol. 2, pg. 4
- Compilation 1
- “Control Your Adventure With Keyed Scenes”
- MM Vol. 10, pg. 12
- WS
- Compilation 2
- “The Big Collection Of Big Examples”
- MM Vol. 17, pg. 18
- Compilation 3
- “Adapting The Event Focus Table To Your RPG”
- MM Vol. 18, pg. 3
- WS
- Compilation 3
- “Conclusive Adventure Conclusions”
- MM Vol. 20, pg. 3
- WS
- Compilation 4
- “Handling Long Journeys In Solo Play”
- MM Vol. 25, pg. 10
- Compilation 5
- “Scene Treatments”
- MM Vol. 26, pg. 23
- Compilation 5
- “Fluid Scene Structure”
- MM Vol. 34, pg. 10
- Compilation 6
- "Non-Linear Solo Adventures"
- MM Vol. 52, pg. 3
- FC
- "Discovery Prompts"
- MM Vol. 53, pg. 3
- FC
- WS
- "Mythic Chases"
- MM Vol. 57, pg. 24
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