This is one of the longer essays in the Variations section, but I would say it is one of the most useful solo RPG tools out there. Keyed Scenes help you shape an adventure in the direction you chose, with out having to script its narrative. I will let you read the mechanical aspects for yourself, but it has many flexible applications and I highly suggest you give it a spin.
If you are interested in reading a "first draft" of this essay check out:
If you are interested in reading a "first draft" of this essay check out:
- “Control Your Adventure With Keyed Scenes”
- MM Vol. 10, pg. 12
Though the Variation and the article are very similar, it includes some uses not included in the Variation, such as Keyed Scene Plot Points and using Keyed Scenes to stay on a schedule.
Keyed Scenes are about steering an Adventure, but there are a plethora of other articles that use different techniques. It would be a list a mile long to put all of them here but a few of my favorites are:
Keyed Scenes are about steering an Adventure, but there are a plethora of other articles that use different techniques. It would be a list a mile long to put all of them here but a few of my favorites are:
- “Customizing A Solo Adventure Before You Begin”
- MM Vol. 7, pg. 4
- “Adapting The Event Focus Table To Your RPG”
- MM Vol. 18, pg. 3
- “Turn Any Show, Movie, Or Book Into A Solo Adventure”
- MM Vol. 20, pg. 17
For a lot more options on this topic check out the Mythic Index by Topic section Themed Adventures and Theming Adventures
P.S.
Nestled in the Variation on pg. 155, you will find a grey sidebar that is the cheat code, if you will, building the exact game you want. It is appropriately titled, "The Adventure you Want". Don't skip this! The advice is golden.
Nestled in the Variation on pg. 155, you will find a grey sidebar that is the cheat code, if you will, building the exact game you want. It is appropriately titled, "The Adventure you Want". Don't skip this! The advice is golden.
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