Here is a big topic, really two intertwined topics, which you may want to consider before your next solo game. How do you prepare for a game, how do you use a game, how do you think about games. Below is both practical advice and food for thought.
Solo Gaming Preparation and Philosophy
- “Getting Prepared For A Solo Adventure”
- MM Vol. 4, pg. 4
- “Use Mythic To Learn A New RPG”
- MM Vol. 6, pg. 28
- “Customizing A Solo Adventure Before You Begin”
- MM Vol. 7, pg. 4
- “Resolving Character vs. Player Knowledge”
- MM Vol. 8, pg. 4
- “Matching An RPG To Your Style Of Solo Play”
- MM Vol. 9, pg. 4
- “Solo Play Strategy: Focusing In”
- MM Vol. 11, pg. 4
- “Getting The Most Out Of Sourcebooks”
- MM Vol. 12, pg. 3
- “Virtual Tabletops In Solo Role-Play”
- MM Vol. 15, pg. 16
- “Tips For Threads List Management”
- MM Vol. 19, pg. 3
- “Turn Any Show, Movie, Or Book Into A Solo Adventure”
- MM Vol. 20, pg. 17
- “A Chat With Trevor Devall”
- MM Vol. 21, pg. 3
- “The Event Crafter”
- MM Vol. 24, pg. 3
- “Never-Ending Adventures”
- MM Vol. 28, pg. 3
- “Open World, Sandbox Solo Play”
- MM Vol. 33, pg. 3
- “Fluid Scene Structure”
- MM Vol. 34, pg. 10
- “RPGs As Inspiration For Mythic Adventures”
- MM Vol. 35, pg. 3
- “Ideas For Cooperative Mythic Games”
- MM Vol. 35, pg. 12
- “Troupe Style Solo Adventures”
- MM Vol. 37, pg. 3
- “Solo Roleplay In Video Games”
- MM Vol. 37, pg. 16
- “Solo Setting & World Creation System”
- MM Vol. 38, pg. 3
- “Make Your Own Elements Meaning Tables”
- MM, Vol. 38, pg. 26
- “Meaning Table Collections”
- MM, Vol. 40, pg. 3
- “Rules & Tools For Science Fiction Adventures”
- MM Vol. 40, pg. 16
- “The Villain Crafter”
- MM Vol. 41, pg. 3
- “Mythic as a Player Emulator”
- MM Vol. 41, pg. 18
- “Dealing With Solo Play Fatigue”
- MM Vol. 42, pg. 3
- “Writing Fiction With Mythic”
- MM Vol. 43, pg. 19
- “Star System Creator”
- MM Vol. 46, pg. 3
- “Solo Adventures In The Style Of Found Journals”
- MM Vol. 46, pg. 34
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