These topic modify or hack the rules for Mythic and other Word Mill products
- “Behavior Checks Simplified”
- MM Vol. 1, pg. 8
- “Using Mythic With Published Adventures”
- MM Vol. 3, pg. 4
- “Combining Mythic With The Adventure Crafter”
- MM Vol. 5, pg. 4
- “Customizing A Solo Adventure Before You Begin”
- MM Vol. 7, pg. 4
- “Generating Compelling Backstories”
- MM Vol. 8, pg. 11
- “Control Your Adventure With Keyed Scenes”
- MM Vol. 10, pg. 12
- “RPG Social Skills With Mythic’s Behavior Check”
- MM Vol. 12, pg. 13
- “Adapting Mythic’s Ranks Rules”
- MM Vol. 13, pg. 3
- “Mythic And Crafter House Rules”
- MM Vol. 16, pg. 19
- “Creative List Tips & Tricks”
- MM Vol. 17, pg. 3
- “Adapting The Event Focus Table To Your RPG”
- MM Vol. 18, pg 3
- “Conclusive Adventure Conclusions”
- MM Vol. 20, pg. 3
- “Creating Complicated Campaigns”
- MM Vol. 23, pg. 3
- “Generating Adventure Puzzles”
- MM Vol. 23, pg. 18
- “When Characters Distrust Each Other”
- MM Vol. 24, pg. 24
- “Fluid Scene Structure”
- MM Vol. 34, pg. 10
- “Mythic Stress & Fear Rules”
- MM Vol. 36, pg. 16
- “NPC Evolving Motivation Rules”
- MM Vol. 39, pg. 3
- “Rules & Tools For Science Fiction Adventures”
- MM Vol. 40, pg. 16
- “Mythic as a Player Emulator”
- MM Vol. 41, pg. 18
- “3-Act Structure For Mythic Adventures”
- MM Vol.42, pg. 12
- “Creating Game Loops In Solo Play”
- MM Vol. 43, pg. 3
- "One Page Mystery Crafter"
- MM Vol. 47, pg. 3
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