I have always loved science fiction. So does Mythic. From customizing rules to full made games there is a little of everything below. A lot of what is below are rules modules or approaches that can be used in any style of game, but I feel would be very useful in a number of SciFi campaigns.
- “Using Mythic With Published Adventures”
- MM Vol. 3, pg. 4
- “Randomized Starship Generation”
- MM Vol. 7, pg. 13
- “Control Your Adventure With Keyed Scenes”
- MM Vol. 10, pg. 12
- “Solo RPG Mythic Starter: Scrubber’s Error”
- MM Vol. 12, pg. 13
- “Creature Crafter Simplified”
- MM Vol. 13, pg. 14
- “Emotional Quest Adventures”
- MM Vol. 14, pg. 3
- “Randomized Worlds Generation”
- MM Vol. 15, pg. 3
- “Location Crafting Random Cities”
- MM Vol. 16, pg. 3
- “Adapting The Event Focus Table To Your RPG”
- MM Vol. 18, pg. 3
- “Specialized Meaning Tables”
- MM Vol. 18, pg. 10
- “Turn Any Show, Movie, Or Book Into A Solo Adventure”
- MM Vol. 20, pg. 17
- “Creating Complicated Campaigns”
- MM Vol. 23, pg. 3
- “The Event Crafter”
- MM Vol. 24, pg. 3
- “Handling Long Journeys In Solo Play”
- MM Vol. 25, pg. 10
- “Never-Ending Adventures”
- MM Vol. 28, pg. 3
- “Mythic RPG Narrative Combat”
- MM Vol. 28, pg. 10
- “Open World, Sandbox Solo Play”
- MM Vol. 33, pg. 3
- “Mythic Mass Combat System”
- MM Vol. 33, pg. 12
- “One-Page Creature Crafter”
- MM Vol. 34, pg. 3
- “Fluid Scene Structure”
- MM Vol. 34, pg. 10
- “RPGs As Inspiration For Mythic Adventures”
- MM Vol. 35, pg. 3
- “Location Based Adventures”
- MM Vol. 36, pg. 3
- “Troupe Style Solo Adventures”
- MM Vol. 37, pg. 3
- “Solo Roleplay In Video Games”
- MM Vol. 37, pg. 16
- “Solo Setting & World Creation System”
- MM Vol. 38, pg. 3
- “Rules & Tools For Science Fiction Adventures”
- MM Vol. 40, pg. 16
- “The Villain Crafter”
- MM Vol. 41, pg. 3
- “Mythic as a Player Emulator”
- MM Vol. 41, pg. 18
- “Creating Game Loops In Solo Play”
- MM Vol. 43, pg. 3
- "Steal the Rebellion"
- MM Vol. 48, pg. 16
- "The Society Crafter"
- MM Vol. 49, pg. 3
No comments:
Post a Comment