Friday, February 28, 2025

Mythic Musings 4: The Mythic RPG Project

Most of the articles on this blog, at least since last year, have been organizing or working with Word Mill Games products, with occasional forays into other systems I play, like the Cypher System. This blog has also been focused on solo play. Well, folks absolutely none of that changes today, but we are going to have a bit of a focus switch. We are moving away, briefly, from the relatively new Mythic Game Master Emulator 2 and the Mythic Magazines and going to take a detailed look at Mythic's oldest product the Mythic Role Playing Game

I am no game historian, but I do know that this game, with its built in GM emulator, had a pivotal role in developing solo gaming, from a fringe activity, to a very popular branch of the RPG hobby. It introduced Oracles into common use, though I am sure something like it has been used for years, and encouraged people to make characters they want to play from the jump rather than slogging through levels or building up improvement points at a lower power level and "earning" the higher level character. 

This is the first part of a two part project. In the first part, we are going to wrap our heads around the Mythic RPG (MRPG), chapter by chapter, looking at it from a rules as written (RAW) point of view. 

In the second part, we are going to take innovations from the Mythic GM Emulator 2, and many Mythic Magazine articles, to add useful subsystems, perhaps with a little tweaking, to make this core RPG more robust. 

There is a Mythic RPG2 on the horizon, and it probably will be published before this task is over, but I feel this slim 140ish page book, offers possibilities for endless adventure as it stands right now, and could, with some useful additions be as strong a generic RPG as GURPS, Cypher System, or Fate Core.

Below, you will find the table of contents for MRPG, and as I cover each chapter I will hyper link to the page discussing it. 

I think that is plenty in the way of introduction. Lets jump right in.

Table of Contents
Chapter 3: The Fate Chart
Chapter 4: Task Resolution
Chapter 5: Combat
Chapter 6: Randomness
Chapter 7: The Adventure
Chapter 8: Game Master Emulation
Chapter 9: World Creation
Chapter 10: Character Advancement
Chapter 11: Converting to Mythic
Chapter 12: Notes and Suggestions
Chapter 13: Extended Play Examples

3 comments:

  1. Following with great excitement.

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  2. This is a great idea! First thought is whether you want to make a separate chapter on NPC creation. Or is that what Character Creation is? I was think that was your own PC.

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    1. This is a chapter on making PCs, Handling NPCs is later in the book, but essentially it is on the spot decisions using Fate checks to establish whether or not you are right.

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