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In some games defending against a ranged attack is the same as any other, some quality off a character (Such as Armor Class in the d20 based games) and Reflexes, allow you go jump out of the way of bullets and laser beams. This isn't the the way Mythic handles it.
In some games defending against a ranged attack is the same as any other, some quality off a character (Such as Armor Class in the d20 based games) and Reflexes, allow you go jump out of the way of bullets and laser beams. This isn't the the way Mythic handles it.
"Defending Against Ranged Weapons
When a question of “Did the character hit?” comes up, it
usually pits the combat rank of the attacker versus the combat
rank of the defender. This is most often the case in melee
attacks. Ranged attacks are different, however. After all,
knowing how to fire a gun will not give you any chance of
dodging a bullet.
Difficulty ranks for ranged attacks should be based on
circumstances, not on character ranks. The difficulty rank is
abstract, a measure of how difficult a shot the attacker is
attempting. Unless the character has superhuman reflexes,
she will probably not be dodging any bullets or laser beams. In
that case, she’d better just take cover." pg. 47-49
While this does strip some agency from those not carrying the gun, there are things that can still be done to make it harder to be hit. First, of all a moving target is always harder to hit, so unless the character is being sniped, they should be running. If the can pull off running in unpredictable zig zags, that makes the shot harder still, and if they can get in good concealment or cover the chances of being hit drop dramatically. Also in most settings armor is available, and if you play in a game where bullets or lasers are common, there will be special armors made to mitigate that damage.
Lets pick up where we left off with Gnasher chilling out beside the unconscious drifter to give him a stern and heartfelt lecture on politeness when he wakes up. There is an important detail poor Gnasher has forgotten. He is on the edge of Scorpion territory, and most of that gang vehemently hates him.
After the drifter awakes, receives his lecture, and is even given a bit of aspirin for his aches (Gnasher really isn't a bad guy), the big guy starts back out the alley and is heading back "home" to Tommy's groceries where he plans to eat until he is stuffed and then get a nap.
As Gnasher is about as stealthy as a rhino tap dancer, he is seen by a group of Scorpion's on patrol. The three are all armed with a variety of melee weapons, some blunt and some very sharp, but one of them has a has a cheap pistol with 5 shots.
If you recall from our Gnasher's first adventure, to get the location of the drifter he went to Mr. Quin and offered him up to to weeks of muscle work in exchange for some recon, and Quin secretly sent a drone to watch over Gnasher. Now because Quin knows Gnasher will feel awful if he is even indirectly involved in killing this drone is loaded with about 100 rounds of hard plastic pellets with small pieces of iron in there core and are fired by an induction rail. Not the most accurate weapon, but usually non fatal. If they rally piss him off though it is also a bomb.
While this does strip some agency from those not carrying the gun, there are things that can still be done to make it harder to be hit. First, of all a moving target is always harder to hit, so unless the character is being sniped, they should be running. If the can pull off running in unpredictable zig zags, that makes the shot harder still, and if they can get in good concealment or cover the chances of being hit drop dramatically. Also in most settings armor is available, and if you play in a game where bullets or lasers are common, there will be special armors made to mitigate that damage.
Lets pick up where we left off with Gnasher chilling out beside the unconscious drifter to give him a stern and heartfelt lecture on politeness when he wakes up. There is an important detail poor Gnasher has forgotten. He is on the edge of Scorpion territory, and most of that gang vehemently hates him.
After the drifter awakes, receives his lecture, and is even given a bit of aspirin for his aches (Gnasher really isn't a bad guy), the big guy starts back out the alley and is heading back "home" to Tommy's groceries where he plans to eat until he is stuffed and then get a nap.
As Gnasher is about as stealthy as a rhino tap dancer, he is seen by a group of Scorpion's on patrol. The three are all armed with a variety of melee weapons, some blunt and some very sharp, but one of them has a has a cheap pistol with 5 shots.
If you recall from our Gnasher's first adventure, to get the location of the drifter he went to Mr. Quin and offered him up to to weeks of muscle work in exchange for some recon, and Quin secretly sent a drone to watch over Gnasher. Now because Quin knows Gnasher will feel awful if he is even indirectly involved in killing this drone is loaded with about 100 rounds of hard plastic pellets with small pieces of iron in there core and are fired by an induction rail. Not the most accurate weapon, but usually non fatal. If they rally piss him off though it is also a bomb.
As the gangers close in to a shooting distance, Mr. Q turns the loud speaker on for the drone and emits and ear splitting shriek. To stay on task everyone must make a Toughness test against a Resistance of Exceptional or do nothing but cover their ears for at least a round.
Gangers
Attributes
Strength Above Average
Agility Average
Reflexes Above Average
IQ Average
Intuition Above Average
Willpower Low
Toughness Average
The three gangers have a 15% chance to resist... Roll 46/83/83, though all three fail, the threshold for Exceptional failure was 84%.
Gnasher is pretty tough and has an Exceptional toughness giving him a 50% chance to resist... roll 52%,
So all four players in our drama are covering there ears and in the process dropping there weapons (clubs, knives, and one gun).
After the high pitched squealing ends Mr. Quin say over loud speaker "Gnasher, run for it, I will cover you". Gnasher looks up at the drone then over his shoulder and starts to lope away.
Does Mr. Quin go first? Well his Remote Drive skill is High (and we are not yet inserting Chaos Factor) so he has base 75% chance. The Scorpions have no particular skill to resist so they default to Reflexes -2RS, so they are at Low, modifying Mr. Q's chance to 90%....roll 80, he does go first.
He then tells the drone to spray the gangers with the subdual rounds, which are in a cylinder feeder in the body of the drone. The drone locks in on its targets. It is a very well designed drone, but these pellets are not extremely accurate over a long distance as they are essentially heavy rubber bbs roughly the size and weight of buck shot. So I think that -2RS is reasonable. The Scorpions were strutting there stuff down the street so there is no immediate cover, so Mr. Q's volley is merely Above Average 65%... roll 39, 76, and 99. The 99 is a critical failure, so the gun is jammed after that shot.
Only one Ganger was hit, so the final question is Did Mr Q hurt him? Checking the Damage chart on pg.50 this would be Exceptional damage. As we can see the Scorpions have a Toughness of Average, but they also have leather jackets with tough sewn in scrap metal patches giving the a +2RS for armor.
So Mr. Q has a 65% chance of damaging him....roll 24. So Yes, but it is not exceptional. So Scorpion 1, as we will call him, has a -1RS for future actions till he can recover from this Stunning attack.
Gnasher is pretty tough and has an Exceptional toughness giving him a 50% chance to resist... roll 52%,
So all four players in our drama are covering there ears and in the process dropping there weapons (clubs, knives, and one gun).
After the high pitched squealing ends Mr. Quin say over loud speaker "Gnasher, run for it, I will cover you". Gnasher looks up at the drone then over his shoulder and starts to lope away.
Does Mr. Quin go first? Well his Remote Drive skill is High (and we are not yet inserting Chaos Factor) so he has base 75% chance. The Scorpions have no particular skill to resist so they default to Reflexes -2RS, so they are at Low, modifying Mr. Q's chance to 90%....roll 80, he does go first.
He then tells the drone to spray the gangers with the subdual rounds, which are in a cylinder feeder in the body of the drone. The drone locks in on its targets. It is a very well designed drone, but these pellets are not extremely accurate over a long distance as they are essentially heavy rubber bbs roughly the size and weight of buck shot. So I think that -2RS is reasonable. The Scorpions were strutting there stuff down the street so there is no immediate cover, so Mr. Q's volley is merely Above Average 65%... roll 39, 76, and 99. The 99 is a critical failure, so the gun is jammed after that shot.
Only one Ganger was hit, so the final question is Did Mr Q hurt him? Checking the Damage chart on pg.50 this would be Exceptional damage. As we can see the Scorpions have a Toughness of Average, but they also have leather jackets with tough sewn in scrap metal patches giving the a +2RS for armor.
So Mr. Q has a 65% chance of damaging him....roll 24. So Yes, but it is not exceptional. So Scorpion 1, as we will call him, has a -1RS for future actions till he can recover from this Stunning attack.
Gnasher has run behind some cars, and Scorpion 2 has picked up his gun.
Did Gnasher get far enough to be out of Scorpion territory? Probalbly not but he was close so we will just say Unlikely 35% chance... roll 70. not an Exceptional No, but also not going to get help from the local gang either.
Does Scorpion 2 shoot at the drone? I think it is very likely. They don't know the gun it jammed. Very Likely is 85% chance... roll 28. He is gunning for the drone.
Does Mr. Quin get to go first? His Remote Drive is High and the Gangers Shoot is Average so his chances are 75%... roll 53. He skims the light weight drone straight at the ganger with the gun, hoping to draw the fire so Gnasher can get the hell out of there.
Mr Q is going to try to skim the flier right over Scorpion 2, but not actually hit him. A failure in his piloting roll will actually result in a hit, and possibly a badly damaged drone. His Remote Pilot is high, and this is unresisted so we will call it a Below Average challenge, so his chances are 85%... roll 90. He does strike the ganger, Fully loaded as it is it probably weighs about 20 pounds. Does it strike the Scorpion 2's head? very unlikely 25% chance... roll 17!
Is he hurt? He is unarmored and it was a head shot with a 20 pounds of whirring plastic, as there is no guideline for this I will call it High with a +2RS for a head shot....90%... roll 67. He takes a lethal wound and has -1RS for his action, should he get one.
Mr. Q, says through the loud speaker. "I suggest everyone get some cover" Then an LED countdown starts on top of the Drone starting at 7.
Gnasher, completely forgotten the Scorpion takes a point blank shot at the unmoving drone. His skill is Average, with a +2RS for point blank, but a -1RS for his bleeding scalp. 65% chance... rolls 18. He its it.
Does that set off the bomb... Very Likely 85% chance... roll 12 Exceptional Yes.
BOOM!
Well, Looks like we may have a gang war soon. oops.
Did Gnasher get far enough to be out of Scorpion territory? Probalbly not but he was close so we will just say Unlikely 35% chance... roll 70. not an Exceptional No, but also not going to get help from the local gang either.
Does Scorpion 2 shoot at the drone? I think it is very likely. They don't know the gun it jammed. Very Likely is 85% chance... roll 28. He is gunning for the drone.
Does Mr. Quin get to go first? His Remote Drive is High and the Gangers Shoot is Average so his chances are 75%... roll 53. He skims the light weight drone straight at the ganger with the gun, hoping to draw the fire so Gnasher can get the hell out of there.
Mr Q is going to try to skim the flier right over Scorpion 2, but not actually hit him. A failure in his piloting roll will actually result in a hit, and possibly a badly damaged drone. His Remote Pilot is high, and this is unresisted so we will call it a Below Average challenge, so his chances are 85%... roll 90. He does strike the ganger, Fully loaded as it is it probably weighs about 20 pounds. Does it strike the Scorpion 2's head? very unlikely 25% chance... roll 17!
Is he hurt? He is unarmored and it was a head shot with a 20 pounds of whirring plastic, as there is no guideline for this I will call it High with a +2RS for a head shot....90%... roll 67. He takes a lethal wound and has -1RS for his action, should he get one.
Mr. Q, says through the loud speaker. "I suggest everyone get some cover" Then an LED countdown starts on top of the Drone starting at 7.
Gnasher, completely forgotten the Scorpion takes a point blank shot at the unmoving drone. His skill is Average, with a +2RS for point blank, but a -1RS for his bleeding scalp. 65% chance... rolls 18. He its it.
Does that set off the bomb... Very Likely 85% chance... roll 12 Exceptional Yes.
BOOM!
Well, Looks like we may have a gang war soon. oops.
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