I can speak with some surety, having watched RPGs as a hobby grow over the years, that probably the single most popular genre is Fantasy. Well Mythic Magazine will not let you down for options.
Below are many articles that are clearly fantasy focused, but there are also articles on structure, creature creation, and campaign management, that seem especially good for a great fantasy experience.
Below are many articles that are clearly fantasy focused, but there are also articles on structure, creature creation, and campaign management, that seem especially good for a great fantasy experience.
Genre Focus Fantasy
- “Using Mythic With Published Adventures”
- MM Vol. 3, pg. 4
- “Random Dungeon Crawl Generation”
- MM Vol. 3, pg. 12
- “Generating Dark Woods And Wild Places”
- MM Vol. 5, pg. 12
- “Control Your Adventure With Keyed Scenes”
- MM Vol. 10, pg. 12
- “Solo Adventure Modules”
- MM Vol. 11, pg. 12
- “Creature Crafter Simplified”
- MM Vol. 13, pg. 14
- “Emotional Quest Adventures”
- MM Vol. 14, pg. 3
- “Randomized Worlds Generation”
- MM Vol. 15, pg. 3
- “Location Crafting Random Cities”
- MM Vol. 16, pg. 3
- “The Big Collection Of Big Examples”
- MM Vol. 17, pg. 28
- “Adapting The Event Focus Table To Your RPG”
- MM Vol. 18, pg. 3
- “Turn Any Show, Movie, Or Book Into A Solo Adventure”
- MM Vol. 20, pg. 17
- “The Mythic Magic System”
- MM Vol. 21, pg. 9
- “Journey To The Isle Of Kitra”
- MM Vol. 22, pg. 11
- “Creating Complicated Campaigns”
- MM Vol. 23, pg. 3
- “Generating Adventure Puzzles”
- MM Vol. 23, pg. 18
- “The Event Crafter”
- MM Vol. 24, pg. 3
- “Handling Long Journeys In Solo Play”
- MM Vol. 25, pg. 10
- “Never-Ending Adventures”
- MM Vol. 28, pg. 3
- “Mythic RPG Narrative Combat”
- MM Vol. 28, pg. 10
- “Swords & Towers”
- MM Vol. 29, pg. 12
- “Open World, Sandbox Solo Play”
- MM Vol. 33, pg. 3
- “Mythic Mass Combat System”
- MM Vol. 33, pg. 12
- “One-Page Creature Crafter”
- MM Vol. 34, pg. 3
- “Fluid Scene Structure”
- MM Vol. 34, pg. 10
- “RPGs As Inspiration For Mythic Adventures”
- MM Vol. 35, pg. 3
- “Location Based Adventures”
- MM Vol. 36, pg. 3
- “Troupe Style Solo Adventures”
- MM Vol. 37, pg. 3
- “Solo Roleplay In Video Games”
- MM Vol. 37, pg. 16
- “Solo Setting & World Creation System”
- MM Vol. 38, pg. 3
- “The Villain Crafter”
- MM Vol. 41, pg. 3
- “Mythic as a Player Emulator”
- MM Vol. 41, pg. 18
- “Creating Game Loops In Solo Play”
- MM Vol. 43, pg. 3
- “The Crypts of Krozen Crest”
- MM Vol. 44, pg. 3
- “Magical Tradition Generator”
- MM Vol. 45, pg. 18
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