Saturday, December 21, 2024

Mythic Index Topic 15: Adventure Structure

When you sit down to play a Mythic Adventure, the default playing style, which is a lot of fun, is somewhat random and scattered. Perhaps you want an adventure to be shaped, styled, and primped (you know like your great aunts hair). If so you want to focus on Adventure Structure, and the articles below will not leave you wanting.

Adventure Structure
  • “Conclusive Adventure Conclusions”
    • MM Vol. 20, pg. 3
  • “Control Your Adventure With Keyed Scenes”
    • MM Vol. 10, pg. 12
  • “Creating Complicated Campaigns”
    • MM Vol. 23, pg. 3
  • “The Event Crafter”
    • MM Vol. 24, pg. 3
  • “Never-Ending Adventures”
    • MM Vol. 28, pg. 3
  • “Dealing With Solo Adventure Pacing”
    • MM Vol. 30, pg. 3
  • “Open World, Sandbox Solo Play”
    • MM Vol. 33, pg. 3
  • “Fluid Scene Structure”
    • MM Vol. 34, pg. 10
  • “Location Based Adventures”
    • MM Vol. 36, pg. 3
  • “Solo Setting & World Creation System”
    • MM Vol. 38, pg. 3
  • “3-Act Structure For Mythic Adventures”
    • MM Vol.43, pg. 12
  • “Creating Game Loops In Solo Play”
    • MM Vol. 43, pg. 3
  • “Star System Creator”
    • MM Vol. 46, pg. 3
  • "Cozy Solo"
    • MM Vol. 48, pg. 3

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