The Thread Progress Track (MGME2 pgs. 132 - 140)
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Sometimes you just can't summarize an idea better than the author did so I will allow this quote to introduce the concept of this variation.
"You never know where a Mythic adventure will take you. Usually this is exciting, exploring the unknown with your Player Character. Sometimes, though, it can be frustrating: you want a more linear narrative to play out, but Mythic just isn’t cooperating.
This simple tool allows you to create a specific adventuring experience, such as you would get with a themed module or published adventure, while still staying firmly within the free form, generate it as you go, excitement of a Mythic game.
But the idea of using a track method to develop aspects of the game also shows up prominently in many of the Mythic Magazine articles.
- “Creating Mystery Adventures”
- MM Vol. 6, pg. 4
- “Crafting Solo Horror Adventures”
- MM Vol. 19. pg. 20
- “Conclusive Adventure Conclusions”
- MM Vol. 20, pg. 3
- (Which I believe was the original iteration of the thread progress track)
As an honorable mention the article on randomized world creation has a track style all its own, but is extremely useful on those days you just aren't quite sure what you want to play, but want a little meat on the adventure skeleton before you introduce the first scene.
- “Solo Setting & World Creation System”
- MM Vol. 38, pg. 3
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