Resolving Character Vs. Player Knowledge (MGME2 pgs. 141 - 144)
In this Variation, several strategies are outlined to deal with the "problem" of PC vs Player knowledge. It gives options such as unreliable information, which could appeal to simulations players, to using the knowledge to construct better expected scenes. Sometimes a PC could be walking into a trap, a fact known to the Player. There is a suggestion that this could be used to make thrilling cinematic moments. Here the Player is observing what is happening to the PC, rather than directly experiencing it as it is happening.
The multi approach options will help players of many different styles. While there is a only a few pages devoted to it, several useful approaches are given.
This topic is discussed specifically in one Mythic Magazine article, and the problem is also covered to some extent in the article about using pre-published game modules.
- “Resolving Character vs. Player Knowledge”
- MM Vol. 8, pg. 4
- “Using Mythic With Published Adventures”
- MM Vol. 3, pg. 4
- “Solo Adventure Modules”
- MM Vol. 11, pg. 12
- “The Secret Of Tockley Manor”
- MM Vol. 11, pg. 19
- “Solo RPG Mythic Starter: Scrubber’s Error”
- MM Vol. 12, pg. 13
- “Journey To The Isle Of Kitra”
- MM Vol. 22, pg. 11
- “Swords & Towers”
- MM Vol. 29, pg. 12
- “The Crypts of Krozen Crest”
- MM Vol. 44, pg. 3
- “Customizing A Solo Adventure Before You Begin”
- MM Vol. 7, pg. 4
- “Turn Any Show, Movie, Or Book Into A Solo Adventure”
- MM Vol. 20, pg. 17
- “Open World, Sandbox Solo Play”
- MM Vol. 33, pg. 3
- “Solo Setting & World Creation System”
- MM Vol. 38, pg. 3
- “Combining Mythic With The Adventure Crafter”
- MM Vol. 5, pg. 4
- “Generating Compelling Backstories”
- MM Vol. 8, pg. 11
- “Control Your Adventure With Keyed Scenes”
- MM Vol. 10, pg. 12
- “Creating Game Loops In Solo Play”
- MM Vol. 43, pg. 3
- “Randomized Location Crafting”
- MM Vol. 2, pg. 8
- “Random Dungeon Crawl Generation”
- MM Vol. 3, pg. 12
- “Generating Dark Woods And Wild Places”
- MM Vol. 5, pg. 12
- “Randomized Starship Generation”
- MM Vol. 7, pg. 13
- “Randomized Worlds Generation”
- MM Vol. 15, pg. 3
- “Location Crafting Random Cities”
- MM Vol. 16, pg. 3
- “The Event Crafter”
- MM Vol. 24, pg. 3
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