Sunday, September 29, 2024

Variation 6: Resolving Character Vs. Player Knowledge

Resolving Character Vs. Player Knowledge (MGME2 pgs. 141 - 144)

In this Variation, several strategies are outlined to deal with the "problem" of PC vs Player knowledge. It gives options such as unreliable information, which could appeal to simulations players, to using the knowledge to construct better expected scenes. Sometimes a PC could be walking into a trap, a fact known to the Player. There is a suggestion that this could be used to make thrilling cinematic moments. Here the Player is observing what is happening to the PC, rather than directly experiencing it as it is happening. 

The multi approach options will help players of many different styles. While there is a only a few pages devoted to it, several useful approaches are given. 

This topic is discussed specifically in one Mythic Magazine article, and the problem is also covered to some extent in the article about using pre-published game modules. 

  • “Resolving Character vs. Player Knowledge”
    • MM Vol. 8, pg. 4
  • “Using Mythic With Published Adventures”
    • MM Vol. 3, pg. 4
Though not directly referred to, many other articles include situations where players have meta knowledge, for which the advice in this variation could be very useful . In the set up of solo focused, mythic guided adventures, you start with some prefabricated details that make it a module.
  • “Solo Adventure Modules”
    • MM Vol. 11, pg. 12
  • “The Secret Of Tockley Manor”
    • MM Vol. 11, pg. 19
  • “Solo RPG Mythic Starter: Scrubber’s Error”
    • MM Vol. 12, pg. 13
  • “Journey To The Isle Of Kitra”
    • MM Vol. 22, pg. 11
  • “Swords & Towers”
    • MM Vol. 29, pg. 12
  • “The Crypts of Krozen Crest”
    • MM Vol. 44, pg. 3
Also many articles about NPC and Setting creation, as well as guiding scenes, give details that are essential for the use of the material.
  • “Customizing A Solo Adventure Before You Begin”
    • MM Vol. 7, pg. 4
  • “Turn Any Show, Movie, Or Book Into A Solo Adventure”
    • MM Vol. 20, pg. 17
  • “Open World, Sandbox Solo Play”
    • MM Vol. 33, pg. 3
  • “Solo Setting & World Creation System”
    • MM Vol. 38, pg. 3
  • “Combining Mythic With The Adventure Crafter”
    • MM Vol. 5, pg. 4
  • “Generating Compelling Backstories”
    • MM Vol. 8, pg. 11
  • “Control Your Adventure With Keyed Scenes”
    • MM Vol. 10, pg. 12
  • “Creating Game Loops In Solo Play”
    • MM Vol. 43, pg. 3
The various articles expanding the Location Crafter options also needfully give certain amounts of meta knowledge going in.

  • “Randomized Location Crafting”
    • MM Vol. 2, pg. 8
  • “Random Dungeon Crawl Generation”
    • MM Vol. 3, pg. 12
  • “Generating Dark Woods And Wild Places”
    • MM Vol. 5, pg. 12
  • “Randomized Starship Generation”
    • MM Vol. 7, pg. 13
  • “Randomized Worlds Generation”
    • MM Vol. 15, pg. 3
  • “Location Crafting Random Cities”
    • MM Vol. 16, pg. 3
  • “The Event Crafter”
    • MM Vol. 24, pg. 3

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