Wednesday, September 3, 2025

Wizard Dad's Workshop : Hub Character, a New(ish) Playstyle for Solo Gamers

Here is a little idea that I thought was unique, until two friends pointed two different games that do it. Still it isn't popular mode of play and I have my own spin on it, so here we go.

The concept of the Hub Character is a character that in their normal mode of play spins off adventures for other characters. Unlike my Crosshatch campaign concept, instead of a shared origin city and rumor list, these characters, perhaps one shots, get there marching orders, from the Hub character. Though the Hub Character isn't plot immune, they should have some degree of plot protection. Wealth, a prestigious position, being hidden away, etc. etc. 

The Hub Character finds secrets, or needs a level of help that is either not possible due to some constraint or another. I will drop two examples of Hub Characters below, that I believe will exemplify the style without making it technical. 

Example 1. Lady Edwina Camellia, Chief Librarian of the Citadel of Summersea. 

Lady Camellia is both nosy and crowd shy, but is fascinated by mysteries and secrets. Though, a powerful mage, her magic is all about preservation and research, though she is quite good at animating origami creatures to do her bidding. Lady Camellia has a very important job, because the library vaults of the Citadel extend all the way back to the Kurchal Empire, and amid the collection are magical text (a few) and documents such as treaties, treatise pivotal legal decisions, and untranslated books of ancient lore, but magical and mundane. (If there is a library with a bootleg copy of the Book of Ebon Night or the Octavio this is it). When I am the drivers seat playing Lady Camelia  the games are very slice of life, but she has well spaced out Keyed Scenes (MM10, pg. 12) that trigger if no mystery or paper related quest has popped up in three game sessions. When a problem is beyond her resources, which considering that she is a bent backed old lady who uses a cane is towered over by nearly everyone, and that she has nearly every day for the remainder of her life booked with appointments, happens quite often, she will seek out the right person and hire them to pursue the problem. She she is a quest giver. 

Additionally, because part her work is to translate ancient manuscripts, some of them turn out to be histories, usually in the form of first person journals from celebrated people of the Imperial era. These translations spin off into Found Journal games, that in return will frequently leave mysteries or problems behind that need to be handled, and then she is off to the adventurers taverns again (or more likely one of her agents is) to secure the right person or people to seek out the answer to the question. In addition to the fun of playing a powerful mages odd day to day life, she also has has a staff which include a body guard and a chief assistant, and a lot of pages, who really wish they were somewhere else, these can also be "activated" as characters to explore different aspects of the setting.

Example 2. Archmage Adnin Merpati, Master of Masks

Archmage Adnin is a 356 year old man who lives in the Realm of Dreams and turns the spiritual energy of the Gods and Heroes of Legend into masks of paper, leather, and bronze (or some other metal should it be more applicable).  Those Masks imbue the users with a sliver of the greatness of the hero they represent. As a 356 year old he has a few bad habits, a lot of enemies, and an army of masked manikins that would threaten a small country, if he had such inclinations. 

Very recently, while at a Convention of Mask Wizards, three of his greatest masks were stolen. Along the way home while ponding how to deal with this he encounter a homeless, but seemingly healthy young man being pursued by brigands. A few spells later, and on an impulse that himself doesn't even understand he hired the unfortunate fellow has his valet. Being a escaped serf, he knows little of being a valet, and he also has a secret terror of magic. 

So, as a Hub Character, Adnin goes about his business of making lesser masks for rich merchants and nobles, but he also is in the process of seeking heroes to recover his lost property. (He feels a bit exposed leaving his tower, as he has committed the occasional atrocity over the years, and would rather not deal with the torch and pitchfork crowd). Thus, he spins off classic trope fetch quests. He also send proxies out to research legends and gather the materials he needs. He is sort of an industry unto himself. So, not only do I get to play a Wizard of legendary capability, I also get to play all of his "minions". The serf, named Jakarta, is an especially fun character because his life has been turned up side down. He is from a class that is powerless, but now is associated with a power that frightens half the city, and very much frightens him as well. Alternating between the two characters, you get to see the city (I borrowed the name Kadath from someone not using it), from its top and its bottom.

Lastly, as Adnin harnesses the powers of Story, through the spells of vison casting (sort of like documentaries, but with more dragons), we get the needful stories that imbue the masks he creates, I can add quirks as well as powers to the magic. Here is my chance to play any archetype character I want, at any power level facing any challenge, so the context of the mask creation is grounded in a story that I, the player, am involved with. 

A Hub Character should be fun in their own right, but should leave plot hooks laying around like a spilt tacklebox. If you have a main PC that would be logical to retire, maybe they have loose ends to tie up, or maybe you would like to make someone new, who would be far to powerful to conventionally challenge, but has a lot that needs done. The possibilities are nearly endless.

(If you enjoyed this article, check out the Blog Index for more content that may entertain or inspire.)

Tuesday, August 26, 2025

Wizard Dad, Blog Update

I turned 49 yesterday, and it was great. Even got in a few rounds of solo gaming (though that was the next day). So far 49 is much like 48, so I have no complaints.

I am coming up on another certification exam, so I probably won't be putting much out much in the way of new content, but I do plan to still work on updating the Alphabetical Worksheet index, and add notations to the big index on which articles have worksheets. It will be slow going, but it will be going.

I have been experimenting with starting games with older and accomplished characters, without having to go in level by level to build their back story, explain their, powers and so on. The key to that is flashback scenes. I would love to outline the procedure, but that will probably need to wait, and I am sure you can all figure out how that would work with out my help.

Another article on the horizon (probably after my exam) is going to be focused on long running campaigns and one shots. Essentially how not to abandon your primary campaign when a one shot proves to be so interesting that you want to slide that into the new number one space. Here are two hints. Short term character goals and keyed and structured scenes (in other words don't start a new sandbox, and let the game actually end when the goal is accomplished, which I know is easier said than done!).

Well that is it for now, except to say thank to my regular readers, and thank you to my guest readers, and that I will be back as soon as I can.

Good gaming
Wizard Dad. 


(If you enjoyed this article, check out the Blog Index for more content that may entertain or inspire)

Friday, August 22, 2025

Mythic Worksheets: Alphabetical Index. (Mythic RPG and Crafter Series, Mythic GM Emulator 2, WM Resources, and Mythic Magazines 1-56)

(This is a work in progress, but I will keep in growing and update it with new material as it comes out.)

Editor: You will probably see a few repeats, especially in both magazines and MGME2, I put them both in so you could have access to the perspectives of both associated articles. These will also be marked in the Index by Topic after this index is finished.

Mythic Worksheets: Alphabetical Index

  • 2E Adventure List Sheet, MM17, pg. 36


  • Character Keywords worksheet, MM44, pg. 44
  • Character List, TAC, pg. 11
  • Character List worksheet, MM4, pg. 30
  • Character Sheet worksheet, MM4, pg. 31
  • Character Sheet, MRPG1, pg. 133
  • Custom Theme Focus Table, MV1, pg. 18
  • Custom Theme Focus Table worksheet, MM4, pg. 26


  • Emotional Quest Record Sheet, MM14, pg. 19
  • Event Crafter List Sheet, MM 24, pg. 7
  • Event Crafter List Sheet, MM51, pg. 21
  • Evolving Motivations Sheet, MM39, pg. 7

  • Galaxy Map, MM55, pg. 6
  • Gather a Crew Worksheet, MM32, pg. 5

  • News Feed Sheet, MM36, pg. 25

  • Keyed Scene Record Sheet worksheet, MGME2, pg. 153
  • Known Elements Region Sheet worksheet, MM2, pg. 25

  • Location Crafter Region Sheet, TLC, pg. 1
  • Location Crafter Pre-Filled Region Sheet worksheet, MM12, pg. 10
  • Location Crafter Pre-filled Region Sheet, MM20, pg. 26

  • Mass Combat Faction worksheet, MM33, pg. 16
  • Meaningful Events List worksheet, MM7, pg. 7
  • Mechanics Crafter Rules sheet, MM51, pg. 13
  • Mechanics Crafter Sheet, MM51, pg. 7
  • Mystery Matrix Sheet
  • Mystery Matrix worksheet, MM6, pg. 6
  • Mystery Matrix worksheet [one-page], MM47, pg. 10
  • Mythic 3-Act Story Structure worksheet, MM42, pg. 16
  • Mythic Adventures Sheet worksheet, MM4, pg. 25
  • Mythic Board Game Sheet, MM53, pg. 22
  • Mythic Character Sheets
  • Mythic Game Loops Sheet
  • Mythic Game Loop Sheet, MM43, pg. 9
  • Mythic NPC Worksheets
  • Mythic Questions Sheet
  • Mythic Questions worksheets, MM4, pg. 35

  • Nested Characters List Sheet worksheet, MM12, pg. 8
  • News Feed Sheet
  • News Feed Sheet, MM35, pg. 25
  • NPC Worksheets, MM4, pg. 32
  • NPC Worksheet, MRPG1, pg. 83 and 132

  • One-Page Character Sheet, MM45, pg. 8

  • Plotline List, TAC, pg. 11
  • Plotlines worksheet, MM4, pg. 30
  • Procedural Drama Worksheet, MM26, pg. 5
  • Published Adventure List Sheet worksheet, MM3, pg. 11

  • Random Events and meaning Worksheet, MM32, pg. 19
  • Resolution Tables Worksheet, MRPG1, pg. 37 and 129

  • Scaling Boxes worksheet, MM4, pg. 33
  • Scaling Box, MRPG1, pg. 79 and 130
  • Society Sheet, MM49, pg. 5
  • Solo Journaling Worksheet
  • Solo Journaling Worksheet, MM30 pg. 14
  • Star System Chart worksheet, MM46, pg. 21


(If you enjoyed this article, check out the Blog Index for more content that may entertain or inspire)


Saturday, August 16, 2025

Mythic Worksheets Index, Word Mill Games Resources Page

 ToC

This probably should have been my starting point rather than ending point, but it is my blog and I can do things backwards if I want to. The following are a whole cornucopia of worksheets (some even fillable). You can find all of them at Word Mill Games - Resources, but I am going to go ahead and list them here by category.

Mythic Game Master Emulator Second Edition

Adventure Journal Sheet (Form Fillable)
Adventure Lists (Form Fillable)
Adventure Features List (Form Fillable)
Thread Progress Tracks (Form Fillable)

Mythic Magazine

Deconstructed Adventure Sheet (issue #50)
Mythic Game Loops Sheet (issue #43)
World Creation Sheet (Form Fillable) (issue #38)
News Feed Sheet (issue #35)
Solo Journaling Worksheet (issue #30)
Mystery Matrix Sheet (issue #6)

Mythic Role Playing Game

Mythic Character Sheets
Mythic NPC Worksheets
Mythic Scaling Boxes Sheet
Mythic Wounds Sheet
Mythic Questions Sheet

The Adventure Crafter

The Adventure Crafter Adventure Sheet
The Adventure Crafter Adventure Sheet Form Fillable PDF
The Adventure Crafter Lists Sheet
The Adventure Crafter Deck List Sheet Form Fillable PDF

The Location Crafter

The Location Crafter Form Fillable PDF
The randomized Location Crafter Known Elements Region Sheet Form Fillable PDF

This concludes the, "Get all the worksheets where we can find them" portion of the project. The next step is a master list split by topic that will help you locate any worksheet in nearly any Word Mill Games book or, as in the case above, official webpage. Should more be added to this page I will update it accordingly, and once the master worksheet list is complete it will remain a live document.

Thanks if you stuck it out this far.

(If you enjoyed this article, check out the Blog Index for more content that may entertain or inspire)

Mythic Worksheets Index, Mythic Magazines 49 through 56

 ToC

(This has two extra magazines over the standard 6 per article, because the remaining two only had one worksheet a piece. When a couple more come out I will split 55-60 into their own article)



Volume 49

The Society Crafter

  • Society Sheet, pg. 5
A Guide For New Solo Roleplayers
  • Adventure Frustration Reducing Checklist, pg. 46

Volume 50

Deconstructing Prepared Adventures for Solo Play
  • Deconstructed Adventure Sheet, pg. 12

Volume 51

The Mechanics Crafter
  • Mechanics Crafter Sheet, pg. 7
  • Mechanics Crafter Rules sheet, pg. 13

Event Crafter Collection
  • Event Crafter List Sheet, pg. 21
(Mythic Magazine 52 has no worksheets)

Volume 53

Mythic As A Board Game Opponent
  • Mythic Board Game Sheet, pg. 22
(Mythic Magazine 54 has no worksheets)

Volume 55

Galaxy Creator
  • Galaxy Map, pg. 6

(Mythic Magazine 56 has no worksheets)



(If you enjoyed this article, check out the Blog Index for more content that may entertain or inspire)

Tuesday, August 12, 2025

Mythic Worksheets Index, Mythic Magazines 43 through 48

 ToC


Volume 43

Creating Game Loops In Solo Play

  • Mythic Game Loop Sheet, pg. 9

Volume 44

Running Solo Slice Of Life Adventures
  • Character Keywords worksheet, pg. 44

Volume 45

One-Page Character Crafter
  • One-Page Character Sheet, pg. 8

Volume 46

Star System Creator
  • Star System Chart worksheet, pg. 21


Volume 47

One-Page Mystery Crafter
  • Mystery Matrix worksheet, pg. 10


(Mythic Magazine 48 has no worksheets)

(If you enjoyed this article, check out the Blog Index for more content that may entertain or inspire)

Mythic Worksheets Index, Mythic Magazines 37 through 42

 ToC

(Mythic Magazine 37 had no worksheets)


Volume 38

Solo Setting & World Creation System
  • World Creation Sheet, pg. 9

Volume 39

NPC Evolving Motivation Rules
  • Evolving Motivations Sheet, pg. 7

(Mythic Magazine 40 has no worksheets)

(Mythic Magazine 41 has no worksheets)

Volume 42

3-Act Structure For Mythic Adventures
  • Mythic 3-Act Story Structure worksheet, pg. 16

(If you enjoyed this article, check out the Blog Index for more content that may entertain or inspire)