When I was primarily a GM, I would poll my players before a new campaign and listen to their input about what sorts of characters they have in mind and what sorts of gaming experience they would like to play. Today I am asking myself the same question. I think I would like to play something with very wide open possibilities, probably with the ability to shift from genre to genre with the same core cast of characters. Magic has to be present, or technology that is so close to it as to match Arthur Clarks famous quote, "Any sufficiently advanced technology is indistinguishable from magic". There are a lot of RPGs that offer that (and more than a few books, that I could use as primary sources), but I am in the mood to work from a blank slate. I also want lots of roleplaying and mystery or research. Action is welcome but needs to take a back seat to exploration.
I will not be making the character as humble apprentice, but as an experience reality warping and world walker.
I do like the idea of a hub though. A place to launch and end adventures.
I will start by cracking open Mythic RPG, which as a tool kit game can accommodate anything imaginable. Once I know the PC (at least a bit) I will know where it is he calls home, and then we can really get the ball rolling.
So lets get started, building Characters and building Worlds.
ToC
Character Creation: In which We Meet Saul and hear about the Endless City
Setting Creation 1: Haven, A little slice of home in Paradise
Setting Creation 1: Haven, A little slice of home in Paradise
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