Showing posts with label Mythic RPG. Show all posts
Showing posts with label Mythic RPG. Show all posts

Monday, April 14, 2025

Mythic Musings 5: Mythic RPG Project 2; Ideas and Addendums

While I absolutely loved doing a deep dive into the Mythic RPG, and I very much appreciate the readers who checked in on it, the point of doing it was two fold. The first was to make sure I really knew what I was playing, and when I pontificated on it I wasn't giving people inaccurate information. The other reason though was to break it up into its constituent pieces to then start applying Mythic Variations, Magazine articles, and genre specific house rules to the corpus of the work. 

Ideas and Addendums will be just that. I am starting a Magic meets Machine dystopian game that is inspired by a very popular IP. I don't actually plan to convert that game into Mythic. In fact its dice system (a d6 dice pool) doesn't line up at all with the conversions given in Chapter 11 of Mythic RPG. The point on picking that game for inspiration is variety. It has room for fantasy stories, sci-fi stories, survival stories, different types dungeon crawl scenarios, horror story, and of course heists, which it is best known for. With that much variety, it can be a setting for all seasons. 

For this series of test scenarios, I am going to use one tiny bit of setting as a base point, but probably a wide variety of characters to highlight different aspects of the game. If the primary character of the day is a drone pilot, it will be very hard to test magic systems with them. 

As has become my normal procedure, I will link all articles to a table of contents below, and put return links on all the articles. I think this will be fun on a couple of levels. One we (I would love some input from you folks) we will be getting to do deep dives into various Mythic Magazine articles. Secondly we will get a chance flex our own brains with unique ideas. 

I hope you all will join me for this second ambitious project. 

W.D. 

Alternative Character Creation
Building Mythic RPG NPC with the One Page Character Crafter
Setting Designers and Tools that Love Them
Mythic RPG and Archetypical Characters
Simplified Villain and Factional Growth


(If you enjoyed this article, check out the Blog Index for more content that may entertain or inspire)

Friday, February 28, 2025

Mythic Musings 4: The Mythic RPG Project

Most of the articles on this blog, at least since last year, have been organizing or working with Word Mill Games products, with occasional forays into other systems I play, like the Cypher System. This blog has also been focused on solo play. Well, folks absolutely none of that changes today, but we are going to have a bit of a focus switch. We are moving away, briefly, from the relatively new Mythic Game Master Emulator 2 and the Mythic Magazines and going to take a detailed look at Mythic's oldest product the Mythic Role Playing Game

I am no game historian, but I do know that this game, with its built in GM emulator, had a pivotal role in developing solo gaming, from a fringe activity, to a very popular branch of the RPG hobby. It introduced Oracles into common use (though I am sure something like it has been used for years), and encouraged people to make characters they want to play from the jump rather than slogging through levels or building up improvement points at a lower power level and "earning" the higher level character. 

This is the first part of a two part project. In the first part, we are going to wrap our heads around the Mythic RPG (MRPG), chapter by chapter, looking at it from a rules as written (RAW) point of view. 

In the second part, we are going to take innovations from the Mythic GM Emulator 2, and many Mythic Magazine articles, to add useful subsystems, perhaps with a little tweaking, to make this core RPG more robust. 

There is a Mythic RPG2 on the horizon, and it probably will be published before this task is over, but I feel this slim 140ish page book, offers possibilities for endless adventure as it stands right now, and could, with some useful additions, be as strong a generic RPG as GURPS, Cypher System, or Fate Core.

Below, you will find the table of contents for MRPG, and as I cover each chapter I will hyper link to the page discussing it. 

I think that is plenty in the way of introduction. Lets jump right in.

Table of Contents




(If you enjoyed this article, check out the Blog Index for more content that may entertain or inspire)