Monday, March 3, 2025

Wizard Dad: Setting Elements Tables for the Eberron Setting (3.5 edition) Pg. 2 Classes and Factions

Link to Page 1 and ToC

This is a continuation of the sub-lists for the Eberron Campaign setting, started in part 1. For the whys and wherefores follow the link above.

Classes (including NPC Classes)  (Eberron is supposed to have everything from D&D 3.5 in it. Well in this class list I tried to take them at their word. Sorry to have to use an irregular format, but it was the only way to fit everything in I will try to come back and give some insight on where the exotic classes can be found in Eberron.)

Link to Classes D20 SRD Classes

1-2
    1, Aristocrat
    2. Adept
    3. Mage Wright
    4. Commoner
    5. Expert
    6. Artificer
    7. Barbarian
    8. Bard
    9. Cleric
    10. Druid
    11. Fighter
    12. Monk

3-4
    1. Paladin
    2. Ranger
    3. Rogue
    4  Sorcerer
    5. Wizard
    6. Psion
    7. Psychic Warrior
    8. Soulknife
    9. Wilder
    10. Psychic Rogue
    11. Ninja
    12. Scout

5-6
    1. Spellthief
    2. Warlock
    3. Wu Jen
    4. Shugenja
    5. Spirit Shaman
    6. Ardent
    7. Divine Mind
    8. Erudite
    9. Lurk
    10. Hexblad
    11. Samurai
    12. Swashbuckler
 

7-8
    1. Dragonfire Adept
    2. Factotum
    3. Archivist
    4. Dread Necromancer
    5. Incarnate
    6. Soulborn
    7. Totemist
    8. Favored Soul
    9. Healer
    10. Marshal
    11. Warmage
    12. Shaman

9-10
    1. Sohei
    2. Beguiler
    3. Dragon Shaman
    4. Duskblade
    5. Knight
    6. Crusader
    7. Swordsage
    8. Warblade
    9. Binder
    10. Shadowcaster
    11. Truenamer 
    12. Re-roll or pick

Factions

1-2
    1-2. Aurum
    3-4. The Blood of Vol
    5-6. The Chamber
    7-8. The Dreaming Dark
    9-0. The Library of Korranburg

3-4
    1-2. The Lords of Dust
    3-4. Order of the Emerald Claw
    5-6. The Twelve
    7-8. The Wayfinders Foundation
    9-0. The Church of the Silver Flame


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