So, I am playing a game which is going to have a long urban segment. I want to get a feel for what is in the foreigners quarter. Before playing it out I am going to build a template, as I did way back in Mythic Locations 1, some months ago. After play and populate it I will then post up a finished district here, for any of you folks to put to what ever use you want, but the template will be setting agnostic.
If you want to do this for yourself, pick up
MM #16 and you may well want to have the core book
Location CrafterLets dive in. I am skipping the City Region Descriptors Table and the City Story Descriptors Table for now because I want an agnostic template. That leads us to jumping straight into the various city elements until we hit complete. (You can find a useful fillable PDF at
https://www.wordmillgames.com/resources.html).
1. Location (small) PP(progress points) 0 Random (Confusing/Small) ; Encounters PP0 Expected; Objects PP0 Random (Inactive/Prized); Connection Roll on Description Meaning Tables (Happily/Aromatic)
2.Location (small) PP1 Expected ; Encounters PP1 None; Objects PP1 None; Connection Leads directly to another Area.
3. Location (small) PP2 Expected ; Encounters PP2 None; Objects PP2 Known, or Random (weapon/magnificent); Connection Same, with a curve or turn
4. Location (small) PP3 Random (Moving/Empty) ; Encounters PP3 None; Objects PP3 None; Connection Roll on Description Meaning Tables (Majestically/Quaint)
5. Location (small) PP4 Random (Positive/Modern) ; Encounters PP4 None; Objects PP4 Expected; Connection Roll on Description Meaning Tables (Mechanical/Mysterious)
6. Location (small) PP5 Expected ; Encounters PP5 Random (Generous/Mighty); Objects PP5 Known or Special (EXIT HERE); Connection Same
7. Location (small) PP6 Known or Special (Supersized complete) ; Encounters PP6 Expected, PP-6; Objects PP6 Expected; Connection Stairs
8. Location (small) PP7 Expected, PP-6 ; Encounters PP0 None ; Objects PP7 None; Connection Same
9. Location (small) PP1 Random (Active/Warm) ; Encounters PP1 None ; Objects PP8 Expected; Connection Bridge
10. Location (small) PP2 Expected ; Encounters PP2 Expected ; Objects PP9 Expected, PP-6; Connection Expected.
11. Location (small) PP3 Expected ; Encounters PP3 Expected ; Objects PP3 Random (fortunate/enormous); Connection Same, with a curve or turn
12. Location (small) PP4 Complete (Expected) ; Encounters PP4 Expected ; Objects PP4 None; Connection Same, with a curve or turn with barrier.
After I have a chance to wander around and get to know the district I will put up the filled out portions and