Monday, November 25, 2024

Variation 11: Using Mythic with Prepared Adventures

Using Mythic with Prepared Adventures (MGME2 pgs. 156 - 165)


The general trend in solo pprpg gaming, as I have noted through personal observation, is to spin out stories spontaneously, perhaps using a few guidelines, like generating a few NPC and locations a head of time. 

With that said though there is a great deal of fun to be had in the 50+ years of game modules that have been written by some of the best writers in the RPG field. It is only natural to want to give these a spin.

The essay "Using Mythic with Prepared Adventures, as a direct connection with an earlier iteration on the same theme found in 

  • “Using Mythic With Published Adventures”
    • MM Vol. 3, pg. 4.
The focus of this article is the same as the essay above, but there are a couple of other articles that can enrich the experience of using a module to guide you.
Perhaps you have already run the module through so there are few surprises to be found, but you would like to see how it would have unfolded with a different group who follows different strategies?
  • “Mythic as a Player Emulator”
    • MM Vol. 41, pg. 18

Or maybe you don't so much want to play the module, but use elements from it to enrich your more "traditional" solo experience?
  • “Getting The Most Out Of Sourcebooks”
    • MM Vol. 12, pg. 3
So go forth and game. All those classic gaming experiences are as open to you as a solo player as they would be to a group. It just takes a bit of a different point of view.

No comments:

Post a Comment