what we know.
- Cyberpunk setting
- Mega corps
- Governmental Power weakened
- Powerful organized crime
- Fringe mercenaries used for corporate and underworld espionage.
- If you leave an M-class corp alive, it means they think you are still useful
- be useful
- Life on the Fringe
- Exist in the abandoned parts of cities, mostly an outer ring or a fenced off internal ghetto
- Fringers have no legal rights. They are non entities. Protection comes from gangs and organized crime, for what it is worth.
- There is a brisk business in making use of scrap, the cast off technology of the archeologies and 'burbs.
- Tech Docs refurbish or create needful things and small luxuries from scrap. For a price.
- Fringe Runners typically live on the Fringe but fairly close to the edge of "The City"
- Fringe Runners work for or with Fixers. They are the ones with all the connections.
- Fixers arrange jobs, equipment, and mediation as necessary, but it will cost you.
- Most Fringe Runners have deep ties to some more powerful organization.
- There are broadly four types of ordinary people.
- Outsiders/Nomads, who live beyond the Fringe. Very dangerous. No guaranteed protection, excepting the various extended family/gangs of the nomad packs.
- Fringers, who live in the abandoned parts of urban sprawl. See life on the Fringe above
- Sub-urbanites, people who work for corporations, but as easily replaceable cogs. Spend between 10-14 hours a day proving themselves useful. Afraid of sliding into the Fringe and desperate to rise up into the archologies.
- Archologist. valuable employees living in corporate compounds. Have access to all the basics of human needs, plus what ever luxuries are available. Typically paid in scrip but as everything is available from your friendly megacorp, that is not a problem.
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