For some soloist jumping in with a blank character sheet, a general idea for a setting, a game engine, and an oracle are all they need to feel prepared. Then there is the other extreme. Of which I am in.
I love everything about the role of the GM in TTRPGs. I love picking or making just the right setting, that I am in the mood to play. I like semi fabricating the interesting places I will explore (you have seen a few of those in this blog already). I like having a few NPCs ready to hinder or help. I like to know there is a problem to be solved.
When you are soloing, all of that is part of the game, and you should do as much or as little as you enjoy, as long as it leads to a fulfilling gaming experience. But unlike in a group game where the players will give you a thank you, a high five, and occasionally spring for pizza, your only reward tends to be the feeling of a job well done. And the feeling following on its heels is, now I am too tired to play this.
So I have this small suggestion. It has worked wonders to incentivize my GM prep. I give myself some Experience Points (or advancement points, or Karma... you all know what I mean). And I don't mean a skimpy little pat on the head amount. I treat every significant and difficult aspect of prep as if it were a game session. Because it is. Whether that is reading setting material to make notes for lists and cards, or it is a bit of prefabbing places and faces, or researching Emulator variations that could be of use (with the Mythic Magazine or GM's Apprentice decks and the rules that go with them can be very involved), anything that makes your game run smoothly, match your play expectations, or is just fun, but admittedly taxing, reward yourself . And if that happens to put you close to an advancement point when you start playing, well why the heck not. You earned it.
W.D.
This is an RPG blog with a focus on Solo play in many styles. Explorations of popular game engines, lesser known games, and the author's fancies. With deep thanks to Tana Pigeon for encouragement and her Mythic solo engine for inspiration.
Monday, July 8, 2024
Wizard Dad: Soloist, thank your GM. (A Wizard Dad short)
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This is such a great idea! I always struggle with maintaining the momentum of games beyond a few sittings (new shiny syndrome), so I could give myself extra XP for persevering.
ReplyDeleteIt has done wonders for me. I have an essay somewhere about game elements, including rewards, if you don't want to go the XP route. If you like I will dig up the link for you.
DeleteLove this idea! Do you have a hard example? Does the GM’s reward get used by the player?
ReplyDeleteI mainly play the cypher system, and its rule of thumb is that you get xp for making discoveries. If you check out the article from Dec. 20th, about location crafting, you will see I did a walk through of a randomly generated portion of a town. This is really a two part article. In the first I generated random elements (link in the Dec. 20 article), and in the second I showed a demonstration of the walk through.
DeleteFor the leg work of the first article (largely just rolling dice and writing down things from charts), I gave myself 2xp for game it was being designed for. In the Dec. 20 article I gave myself 1xp for each detailed area, because they were being discovered.
These I will use in the Sword and Sorcery Cypher System game I am playing out. Because it such a big lump of xp I will probably just leak it in 2xp per session, but I did a lot of work for the game, so I don't see this as cheating. Solo gaming has a lot of hat switching, and there should be a little "job well done" pay off for it.