Saturday, May 4, 2024

John Everyman's Lists and Cards

This is naturally incomplete. There is a huge amount more that could be said for the village (a name would be nice), the pub, the ranch, and especially the North Country Forest, but right now we are doing emergant game play. That is as style in which the characteristics of a setting emerge as we play them. We could just as easily predefine some characters and locations, but in some ways this can be more fun, as everything that comes up is a surprise.


Characters

11 John

12 Village citizens

13 Pub Owner

14 Terrence

15 *Morgan

16 *Ann 


21 Baron

22 Baron’s wastrel brother

23 *Ian (Deceased)

24 Foresters

25 Militia 

26 Shire reeve


31 Village Elders

32

33

34

35

36


Locations

11 Home Village

12 Plagued Village

13 *Pub

14 Morgan’s Farm

15 Ann’s Ranch

16 North Country Forest


21 Baron’s Keep

22 *Forsaken Tower

23

24

25

26


Events

11 *Ian’s Death

12 *Plague in near by village

13 *Secret Warrior Training 

14 

15 

16 


Goals

11 *Travel to the Forsaken Tower

12 *Retrieve armor and weapons from ranch

13 Lift the curse on the village of xxx if there is such a curse

14 

15 

16 



Cards

Character Cards
15 Morgan: Morgan is a retired man at arms, who was in the employ of the Baron. For reasons of his own he moved to this more remote village to start a farm. Ann knows and trusts him, but despite this trust he has trained John in the arts of combat and defense, though he knows Ann is strongly against it.

16 Ann: John's mother. A strong willed and independent woman who owns a cattle ranch near the village. After the death of her husband, Ian, she took the Baron's gift of gold and started a cattle ranch. Through her shrewd business savvy she turned the baron's sympathy and gold into a thriving business. She supplies much meat to the baronial castle and its very small standing army, composed of knights and paid soldiers.

23 Ian (deceased). Ian was a soldier turned mercenary after his 6 years in service, who was employed by the current Baron's father to protect his wastrel second son. He died in a successful attempt to protect the youths life.

Location Cards
13 The Pub. A small cramped room in which mediocre beer is sold.

22 Forsaken Tower. Rumored to be occupied by occult forces steeped in Necromancy

Event Cards
11 Ian's Death. We know that Ian met his end acting as a bodyguard for an ill favored brother to the local Baron. He was returned to his home to be buried with honors, and his sacrifice left both his arms and armor and an endowment to his widow.

12 Plague in near by village. Not the next village over but close enough to travel in a day is a village suffering from a medicine resistant pox. Everyone is afraid that those fleeing the disease will bring it to the home village.

13 Secret Warrior Training. Ian was well loved by Morgan the elderly man at arms that trained him from a simple soldier to something special. When he retired to an old abandoned farm near the village he kept a close eye on John and Ann and started training John as soon as he was able to play with sticks. He fears the day when Ann finds out and he loses a near sisterly relationship.

Goals Cards
11 Travel to the Forsaken Tower. This is a goal in which John, partially steeped in wood lore and given expert directions can attempt at a +2 roll.

12 Recover his fathers armor and weapons. These are in a large, but poorly locked, glass and wood case in the parlor of the ranch house. This parlor is very close to where his mother and their house keeper travel daily, so any absence will be immediately noted. 

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