It is nearing my certification test time, so blogging has to go on hiatus for a while. All projects, especially the Mythic Magazine summaries, will be picked up again after my test.
W.D.
This is an RPG blog with a focus on Solo play in many styles. Explorations of popular game engines, lesser known games, and the author's fancies. With deep thanks to Tana Pigeon for encouragement and her Mythic solo engine for inspiration.
It is nearing my certification test time, so blogging has to go on hiatus for a while. All projects, especially the Mythic Magazine summaries, will be picked up again after my test.
W.D.
[TL:DR; happy new year. I am making a table of contents for Mythic Magazine articles. Links below.]
New Year, new project!
I am overjoyed by the number of people who have gotten good use out of the Mythic Index, but it is just that, an index.
I have tried to make it as useful as I can, and I feel I did pretty good job. With that said, it occurred to me sometime over the holiday break that that though if you look at the all the magazine covers you have something of a rough table of contents of what is inside of each magazine, but, as much as I love the covers, the art, and the tantalizing titles, its job is to be a pallet wetting hook, not an academic table of contents, and now that we are up to 61 issues, over five years of material, maybe such annotated ToC would help people understand what to expect from each issue, and track down the issues they want. This isn't to replace the Index (Though it is getting restructured. More about that below), but to complement it.
Lets say you decide you need an article on world building, so you look up said topic in the Index. At this point there are a plethora of such articles. Which one would be right for your gaming needs? Do you have time to read 2, 3, 5 articles. I don't. So, I believe it would be useful if an article name with a very condensed explanation of the article was hyperlinked to the index, so you could read through the options available and pick out the right one for your circumstance.
Like the Compilations, each page of the ToC will come out in 5 issue chunks. I am also going to be running in reverse order, starting with 56-60 and climbing down the ladder to 1-5, because those are the issues with the freshest articles that show where Mythic and other World Mill products are going.
The content of the annotation will cover the theme of the article, the presence of useful charts, worksheets, and tables, and a reference (and eventual link) to related materials. (Wizard Dad says go big or go home... which awkward since I work from home). This is a tall order I know, but (1), as I am not getting paid, I am not on a strict time table, and (2) I love herding words. (I think I maybe part corgi.)
As per usual, I am designing this more or less for my personal use, so how I describe the article may not be how you would describe the article. If you think I am really fouling the swing please let me know politely in the notes, and I will take your suggestions into consideration, and if I feel it is warranted I will modify the descriptive text accordingly.
In other news, I feel the organization of the original Index has gotten a bit antiquated, so, while I am leaving it up as is, and will continue updating it, I am also going to start building Index 2.0. I am mostly going to work on that off the blog, and import it when it is done. At that point I will probably stop updating Index 1, but if there are enough people who are really loving the original categorizations, I will just run the two simultaneously.
As I mentioned in my blog update, I am pretty busy with life stuff, so these will be slow burn projects, but that is how the Index started as well.
Thank you for your time.
W.D.
While I am a bad one for starting a task on my blog and never quite seeing it to the end, I do put my all into everything I post here. Most of what I post are things or ideas that have actually been very useful for me and it is my dearest hope that they will be of use to some of my fellow solo gamers.
This project will be no different, saving in this it will not just be Wizard Dad's bright idea of the moment, but (hopefully) a catalog of games and styles in which everyone who follows it will get use some out of whether you are in line with my view or not.
The goal is to offer as many solo play styles, starting with those most popular, moving into obscurity, and jumping on major variations. Where and when I cannot do justice to the concept, I will provide links to products, blog posts, videos, etc. that will demonstrate the concept with more clarity, joy, and keenness than my humble skills can provide; because at the end of the day there is no wrong way to have fun while solo gaming.
(First Edit: This project is focused on GM-less one player solo gaming. I know there are many definitions of a solo game, so I think dropping that caveat at the beginning will prevent confusion later on. Ok, back to the show)
I would love for this to be a joint effort between me and the solo gaming community, so whether here in the comments, or on any shared social media in which you know where find me, please feel more than free, but enthusiastically invited, to tell me of a style or style variation that has yet to be covered, or that you feel was covered incompletely. On the later note(because I have no interest in coving the same concept perpetually in infinite minor variations), if you can demonstrate to me that some subsection of a game has a merit I failed to capture I will either go back and edit (with credit to my source), or write a linked article about the style or variation.
(Second edit: I am not looking just for the ideas of professional game designers, but also novel approaches by actual gamers. I will be adding a few my own and have no problem adding yours as long as they fit the criteria of offering another method of solo gaming that either hasn't been covered or isn't on the "soon to be covered" list.)
I call this the improbable task because, to be honest, it is well beyond my scope of time or skill to do completely, but I am willing to start at the bottom of the mountain and see how high I can climb. With that said, if you have a blog or a vlog or just feel like leaving a lengthy comment, you can join in the improbably task and collectively we can accomplish more.
Well, I do believe that introduces the project to the best of my ability. Topic 1 will be linked below as soon as it is written, and it will be about the Oracle and Prompts style of soloing (which I am sure will be of no shock to anyone that reads this blog) and then when that ground is covered fairly well I will move on to Journal style solo games. From there I will be striking out into new territory, and I will need assistance to make the map.
If you have read this far, thank you for your time.
W.D.
Today I am taking a leap out to new territory. I am going to take features of two games I love, strip them down to the barest frame work, weld them together, and see if it floats.
My tools today are the MRPG, the Mythic GME App (or other oracle or prompt generator), the Fudge 10th Anniversary Edition, three 6-sided dice (or 4 Fudge dice), and an A6 size (roughly 4x6 inch) pocket notebook.
The goal is to come out of the other side of these articles with a mini game to play pretty much anywhere, that is nearly self contained, but doesn't short the player on a rich game experience. While at the same time doesn't self expand outside of the context of one notebook.
Example: I am in a Fairy Tale World of Chivalric Courts and Fey Creatures, and within this fairy tale world I am a Questing Knight seeking Honor and Glory.
These three considerations are at the heart of the game, and we will come back to them in the game play write up, but now lest talk about....
An Archetype is a wide positive descriptor that implies a broad variety of skills, knowledge and abilities. Every character has one free Archetype that wraps up his general age, socio-economic condition and perhaps there profession as well. If this is a game where the PC is going to have a wide range of extraordinary abilities that require training they will have an archetype for that as well generally replacing profession in the first Archetype.