(A brief tutorial on how to use the numbering system is given on pages 1-2)
1-2
3-4
1-2 A transport carrying captives (slaves, prisoners of war, criminals, dissidents), one of high priority (former noble, bandit leader, enemy officer), is blown over releasing the captives. The locals turn on them in a frenzy, (whether they are guilty or not). There is no obvious reason for the crash. An armored transport (armored man on a war steed, reinforced jeep, VTOL drone) swoops in and takes one of the captives, but not the one of high priority. Your PC(s) is close enough to witness the event. What do you do?
3-4 While travelling in a new area the PC(s) inadvertently enter a secret war zone (trade war, labor dispute, gang territory dispute, freedom fighters using gorilla tactics) between an established power and a local resistance. A group of "terrorist" have been captured by the dominant side after an attack on a civilian establishment, with many injuries and possibly deaths. The underdog call it a false flag. Does the PC(s) get involved?
5-6 While attending a regular social gathering (open mic night, weekly market square, local band performance) an important community leader (well loved religious heterodoxical leader, district councilor, well regarded political activist), is spirited away from the crowd as if he disappeared. A local radical group opposed to their ideals takes credit, and makes outrageous and unfulfillable demands for the release.
7-8 While on the lamb (running from some authority or powerful figure) for reasons that are either good or due to a mistake, the PC(s) take refuge in a out of the way small rural setting (a farm town in the Midwest, a forest hamlet, a semi permanent oasis village). While they arrive coming down from the north (or south, or east, or from off planet) another unknown person cloaked (perhaps literally) in mystery arrives as well. This hamlet in the wilderness is the secret home of a powerful but respected recluse, loved by the community, until the stranger begins his whispering accusations, that the villagers listen to far to readily. Why is this stranger so influential, and what are there feelings about the recluse?
9-0 The PC(s) is called to a the site of a crash (air plane, space ship, minivan, caravan wagon) by an old but important acquaintance (mentor, parent, friend, old enemy), the crash ends, or at least pauses, an old feud (family argument, boarder war, personal grudge), but soon after the PCs arrive old secrets are revealed that call both sides of the dispute into disreputable light. Every one expects the PC(s) to sort it out. What do they do?
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