Following the example of my inspiration book, We're All Mad Here by Monte Cook Games (though any of there genre books would do). I am interweaving two projects into one.
The "front of the book" project is giving a set of tools, that can be used with Mythic GME (in the roll of both GM Emulator and a rules light RPG) to create magi-tech tech revolutions. The second goal was to show an example of such a tech revolution on a mid European Renaissance type setting. So far I have failed at both goals.
As to the first goal, I just couldn't manage to create generic resources from a vacuum, but I probably can work backward from a model, so the back of the book is getting the front of the writing. The second failure is that the setting, like the real world in that era, isn't all on one epic timeline in which there is a big bucket of Ren is splashed everywhere. As I started writing I set some boundaries. I thought about what I would like to play and what I would like to run, and what came out in my writing journals was pretty different than what I thought would happen, but surprises like that are what make writing so much fun.
So starting now, and extending over the next half a dozen or so journal posts, I am going set out in historic or essay style prose the epicenter of industrial explosion, but because people, places, things, and events don't happen in a vacuum, we will start with a little slice of history. Specifically the history of the rapidly growing city of Five Towers. I hope that you enjoy the first peek at this magical, feudal, and eventually industrial hub, and will continue to follow its development as it grows towards the finished product that I will then deconstruct into a generalized Tech Boom set of guidelines, and also clean up refine and put in the second half of the booklet, which will be published (on this blog) as a PDF for anyone who wants to take it up and make it their.
As with all RPGs, once you down load it, it will then belong to you. Tear it apart for pieces, hate in and be provoked to make something better, or play it as it is. Honestly, all of these things would make me happy.
Moving directly on to Myth Maker 2.1: The History of Five Towers.
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