Topics that have seized my interest are, in no particular order:
- The effects of an industrial revolution that keep it from becoming a eutopia.
- The order and fashion in which the germinal technological advances came upon the setting and the effects each new wave of resolution had.
- Relate to the last the speed of this advancement and its effects on the every day people.
- The balancing force between old aristocracies waning and rising robber barons, in the form of institutions of checks and balances.
- The daily life of a peasant, a professional, a noble, and an adventurer.
- A few paragraphs of "What is known", maybe from the views of the points subjects.
- Both how magic tech can be expressed in many scenarios (really just sketches) and how it is specifically expressed in the sample game.
- A realistic discussion of darker elements of an industrial revolution and various ways to include them or not that don't cheapen the subject matter (This one is of chief importance)
- Practical applications of this technology from a gamers view.
- A "life path" system of some sort so that you don't' have to start each new adventure as a starry eyed youth of 16-25. This has to include various "why's" for a person enriched in years may be starting a life of adventure.
- Appropriate factions for a magi-punk city and their implication on PCs. (because if they don't impact PC's why bother having them.
I am sure I could go on but those are what i pulled from my pen and ink journal and immediate inspirations.
My primary source thus far has been Wikipedia.org.
My template for document development has been the various MCG genre books.
My body of tools will largely be from Mythic Magazine.
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