As long time readers will know as I am cruising towards being 50yo I am also a return student getting a number of tech certifications through the amazing good fortune of series of return student grants. (I was slashed in a massive tech company lay off, and a benevolent organization tossed me the meatiest bone in the world).
That work has ebbs and tides in how much of my time it takes up, and right now the tide is in, as I am in crunch time before my next certification exam (probably in early Jan).
All of that is to say I have been busy, and the blog has had to take second fiddle. Which bums me out because I love swapping ideas with you folks. I am also lacking time to play much. The closest I have been getting to gaming is setting and rules refinement for a couple on going campaigns (for which I do give myself a humble amount of Character Improvement Points/Experience Points).
A couple nights back I was making yet another Character that will probably never see the eldritch glow of play, when I had a thunderbolt of challenge occur to me.
After38 years of playing, hacking, and transposing games, what is the absolutely simplest game I can design and enjoy playing if only for the occasional one shot.
Under the working title of Su-Si (super simple), and the excellent DYI game Fudge, I have constructed a game that takes about 10 minutes to make a character and is strongly in favor of quick resolution. The rules are small enough to fit into less than 10 pages of a pocket notebook, and many resolution function are auto success and failure (cutting down on roll time). It owes a lot spiritually if not literally to Mythic as well because much of your character is built by the context of the Genre; Subgenre; and setting.
This is easy enough to play on the go with a few simple tools in pocket. I will post it here after a week or so of play testing.
The goal is a game you can carry with you every where and play in the nooks crannies of every day life (say such as when you absolutely have to stop studying before the facts just dribble out of your ears and you learn nothing).
Lots of Mythic content may be forthcoming in during the Christmas break when I am going to take a few days off.
Articles that are currently irons in the fire include 2 expansions to the mega dungeon article (one for adding forks twists and secret rooms, the other a demo of the game being played), an article on gathering information and testing its reliability in play, and the Su-Si Fudge build, that is sliding fast towards being a playable game on its own.
I hope all of you are enjoying your Holiday Season, and I look forward to getting back to a normal blogging rate soon.
Thank you
This is an RPG blog with a focus on Solo play in many styles. Explorations of popular game engines, lesser known games, and the author's fancies. With deep thanks to Tana Pigeon for encouragement and her Mythic solo engine for inspiration.
Thursday, December 11, 2025
Wizard Dad Blog Update: Crunch time and a new project.
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