So, you have made a character (last blog post) and you have picked a setting (first blog post for this project). Now, you are ready to launch into play. Or maybe you want a little more of the world around you before you do your Adventure Setup (MRPG Chapter 8) and First Scene (MRPG Chapter 7). Either way you are going to need NPCs. If you are like me and want a little setting detail, maybe a few things on your list before you begin, your character summary probably mentions some individual or organizations that the character is familiar with.
Fortunately you don't have to fly blind, there is a good resource for generating NPC's to be found in Mythic Magazine (MM) Vol. 45 on pages 3-7, "The One-Page Character Crafter".
For most NPCs, you probably won't need stats at all. The shop keeper or corner side rent-a-cop may have a couple of personality traits to improve the RP experience (which the 1-PCC provides), but unless that rent-a-cop or some entry level ganger, goes for a weapon, it is all just talk.
For named NPCs that will be around longer, you will probably want and need more detail.
The 1-PCC gives you an excellent idea who a person is. That is pretty much its job, but if you peek up into the right hand corner you will see there is a box for adjusting the power level of the NPC.
Here is a list of ranks for Mythic RPG Characters: Minuscule, Weak, Low, Below Average, Average, Above Average, High, Exceptional, Incredible, Awesome, and Superhuman. As one would expect most people will be Average, with a very large minority being Blow and Above Average.
As you encounter an important NPC (or develop one that is needful for the setting), think of the NPCs primary life function. Not necessarily as it relates to your character, but as it relates to their life. Assign this Attribute or Ability a score of Above Average. Next roll on the NPC Statistics Chart in the top right corner.
Next, pick something that someone maybe bad at. Set it to Below Average and again roll on the NPC Statistics Chart.
Should the result be 4-7, "Use the value you Expect" well you already nailed it. Good job. Should it come up 2-3, "Weaken the value a little" lower the rating by -1RS. Should it come up 1, "Weaken the Value a lot", drop the value by -2RS.
In the same vein should it come up 8-9 increase the value +1RS, and should it come up 10 increase the Value 2RS.
Now you have two mechanical facts about the character. From there follow the procedures given in 1-PCC but keep in mind there strengths and weaknesses as you do.
This will give you two facts about the NPCs Attributes or Abilities. Knowing just two things that are interesting or outstanding about the character you have a core to build around.
So lets do a very quick example. Spider Bella, just Bell to her adopted family and few friends lives in a foster home, as she is very new to the sprawl. Her Fixer (to be established later), has arranged a kind and soothing environment (or as close as you can get in the Fringe) for his neurotic new talent. Most household around here have a matriarch, as violence amid men on the fringe can be appalling.
Enter Jubilee Swanson, a kind woman who doesn't mind keeping an eye on a girl new to the neighborhood especially as it comes with a couple hundred cred a week. She is a known factor to the Fixer, but she isn't to us, so let pick up a couple characteristics. I would say we should start with Willpower, as she is keeping a family more or less (for the Fringe) on the straight and narrow. Our initial Assumption is that she will be Above Average.... roiling the die we get a 4 "As expected". She is a little more stick to her guns than most. But maybe old age and infirmity are catching up with her (MRPG Chapter 10) so we can assume Her toughness may have taken a blow... rolling the die we get an 8 "Slightly Higher than Expected", bring her up to Average. Not bad for an old woman.
From here we just fill in details from the article. Identity Descriptor: Science, so maybe she is a off researcher in one of the Black lab found in the fringe: Mind Descriptor: Professional, this will certainly help describe her attitude towards Bell; Body Descriptor: Endurance, so she take her fitness seriously; Talent Descriptor: Elite, this says to me she doesn't work for a black lab, but perhaps runs one. I would add some Ability set at High to reflect this, maybe cyberware? Or perhaps a High for IQ.
And just like that we have a valuable and interesting NPC ready to interact with our nervous Ms. Bell.
Should anyone else want to contribute suggestions for NPC generation hit me up below, in the Mythic Patreon, or the Mythic Discord, under Mythic RPG.
Happy Gaming
Wizard Dad
P.S.
There will of course be some NPCs whose power level you will not necessarily want to randomize, especially if it will wreck there point in the campaign. Spider Bella's adopting family can all be wild cards, but her fixer should at least be above average at Fixer related skill. Even then though I strongly suggest, though you affix some few abilities in stone, randomly roll for some of there Attributes or Abilities (maybe using the the technique in the last blog article) so you get a feeling of a person shaped by the bumps and scrapes of the world, rather than just a puppet that you have crafted.
W.D.